Should apprentices of a craft master one tool, making themselves dependent on it? Or become fluent in many? Should they use pre-made parts? Or should they learn how to make everything from scratch, even if that doesn't reflect actual practice? These eternal questions of craft education have become relevant for game educators with the rise of game engines like Unity. This talk will reveal firsthand experiences and strategies used to deal with the opportunities and challenges of integrating game engines in game education. // GDC is the largest and most important industry conference for game design and development.