- 31 results
Search results
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2026
Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication
PEDRASSOLI CHITAYAT, A., CARTER, S., Robertson, B. A. & HOOK, J. D., 17 Apr 2026, Proceedings of the ACM CHI 2026 Conference on Human Factors in Computing Systems. ACM, 15 p. (Human factors in computing systems; vol. 2026).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Playing against the clock: a cross-platform taxonomy of limited-time events
ISAAC, T. & CAIRNS, P. A., 4 Sept 2026, Proceedings, 2026 IEEE Conference on Games. IEEEResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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The Jingle of Contrasting Constructs: Comparing Measures of Immersion and Challenge from the PXI and IEQ-SF
WINTER, L. & CAIRNS, P. A., 4 Sept 2026, 2026 IEEE Conference on Games. IEEEResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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VENI: Variational Encoder for Natural Illumination
Walker, P., Gardner, J. A. D., Ardelean, A., SMITH, W. A. P. & Egger, B., 7 Jun 2026, IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR): proceedings. IEEEResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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2024
Applying and Visualising Complex Models in Esport Broadcast Coverage
Pedrassoli Chitayat, A., Block, F. O., Walker, J. A. & Drachen, A., 7 Jun 2024, ACM International Conference on Interactive Media Experiences (IMX). ACMResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond
Pedrassoli Chitayat, A., Coates, A., Block, F. O., Drachen, A., Walker, J. A., Dean, J. & McConachie, M., 7 Jun 2024, ACM International Conference on Interactive Media Experiences (IMX). ACMResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2
Pedrassoli Chitayat, A., Block, F. O., Walker, J. A. & Drachen, A., 15 Oct 2024, Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024) . Nichols, J. (ed.). ACM, Vol. 8. 22 p. 314. (Proceedings of the ACM on Human-Computer Interaction; vol. 8).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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The Sky’s the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility
Gardner, J., Kashin, E., Egger, B. & Smith, W. A. P., 31 Oct 2024, The 18th European Conference on Computer Vision (ECCV) 2024. Leonardis, A., Ricci, E., Roth, S., Russakovsky, O., Sattler, T. & Varol, G. (eds.). Springer, p. 126-143 8 p. (Lecture Notes in Computer Science; vol. 15112).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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2023
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics
Pedrassoli Chitayat, A., Block, F. O., Walker, J. A. & Drachen, A., 29 May 2023, (E-pub ahead of print) The 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-23). AAAI PressResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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ETHER: Aligning Emergent Communication for Hindsight Experience Replay
Denamganai, K., Hernandez, D., Vardal, O., Missaoui, S. & Walker, J. A., 28 Jul 2023, (E-pub ahead of print) Proceedings.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Visual Referential Games Further the Emergence of Disentangled Representations
Denamganai, K., Missaoui, S. & Walker, J. A., 27 Apr 2023, (E-pub ahead of print) Proceedings.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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‘The bandwidth comes and goes’: Gaming preferences, habits and attitudes in a persistent low mood population
Helsby, L., Iacovides, J. & Cairns, P. A., 12 Apr 2023, FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games. ACM, 10 p. 35Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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2022
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns
Ballou, N., Deterding, S., Iacovides, I. & Helsby, L., 29 Apr 2022, CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. ACM, 15 p. 471. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Meta-Referential Games to Learn Compositional Learning Behaviours
Denamganai, K., Missaoui, S. & Walker, J. A., 16 Jul 2022, (E-pub ahead of print) Proceedings.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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'The game doesn’t judge you': game designers’ perspectives on implementing failure in video games
Foch, C. & Kirman, B., 5 Sept 2022, Foundations of Digital Games 2022, proceedings. ACMResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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2021
Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
Ballou, N., Warriar, V. R. & Deterding, C. S., 7 May 2021, CHI Conference on Human Factors in Computing Systems (CHI ’21),. ACM, 10 p. 176. (Human factors in computing systems).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Human Point Cloud Generation using Deep Learning
Spick, R., Bradley, T., Williams, N. & Walker, J. A., 6 Dec 2021, The 18th ACM SIGGRAPH European Conference on Visual Media Production. ACMResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Quality Evolvability ES: Evolving Individuals With a Distribution of Well Performing and Diverse Offspring
Katona, A., Franks, D. W. & Walker, J. A., 19 Jul 2021, ALIFE 2021: The 2021 Conference on Artificial Life. MIT Press , 9 p. (Artificial Life).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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2020
Automatic Similarity Detection in LEGO Ducks
Ferguson, M., Deterding, C. S., Lieberoth, A., Malmdorf Andersen, M., Devlin, S., Kudenko, D. & Walker, J. A., 30 Jun 2020, (Accepted/In press) ICCC'20: Eleventh International Conference on Computational Creativity. Association for Computational Creativity (ACC), 4 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools
Petrovskaya, E., Deterding, C. S. & Colton, S., 14 May 2020, (Accepted/In press) ICCC’20: Eleventh International Conference on Computational Creativity. Association for Computational Creativity (ACC)Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
Hesketh, J., Deterding, C. S. & Gow, J., 31 Jan 2020, DiGRA'20 Abstract - Proceedings of the 2020 DiGRA International Conference. Tampere, (DiGRA conference proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Metagame Autobalancing for Competitive Multiplayer Games
Hernandez, D., Gbadamosi, C., Goodman, J. & Walker, J. A., 5 Jun 2020, (E-pub ahead of print) Proceedings of the IEEE Conference on Games 2020. IEEE, 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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TwitchChat: A Dataset for Exploring Livestream Chat
Ringer, C., Nicolaou, M. & Walker, J. A., 23 Jul 2020, (Accepted/In press) THE 16TH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT (AIIDE). AAAI PressResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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2019
Decentralised Gambling: Data Abundance and Technical Concerns
Scholten, O. J., Zendle, D. & Walker, J. A., 22 Jul 2019, Current Advances in Gambling Research Conference 2019. Society for the Study of AddictionResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
Open Access -
Ethereum Crypto-Games: Mechanics, Prevalence and Gambling Similarities
Scholten, O. J., Hughes, N. G. J., Deterding, C. S., Drachen, A., Walker, J. A. & Zendle, D. I., 16 Aug 2019, (Accepted/In press) CHI PLAY 2019. ACMResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Naive Mesh-to-Mesh Coloured Model Generation using 3D GANs
Spick, R. J., Demediuk, S. P. & Walker, J. A., 11 Nov 2019, (Accepted/In press) Proceedings of Australasian Computer Science Week (ACSW’20). ACMResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Realistic and Textured Terrain Generation using GANs
Spick, R. J. & Walker, J. A., 15 Oct 2019, (Accepted/In press) The 16th ACM SIGGRAPH European Conference on Visual Media Production (CVMP). ACMResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory
Kumari, S., Deterding, C. S. & Freeman, J., 16 Aug 2019, (Accepted/In press) CHI PLAY'19. ACMResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution
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“One of the baddies all along”: Moments that challenge a player’s perspective
Whitby, M. A., Deterding, S. & Iacovides, I., 17 Oct 2019, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM, p. 339-350 12 p. (CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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2018
Intrinsic Elicitation: A Model and Design Approach for Games Collecting Human Subject Data
Gundry, D. E. & Deterding, C. S., 1 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). New York: ACM, 38Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Why Game Designers Should Study Magic
Kumari, S., Deterding, C. S. & Kuhn, G., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). ACM, 30Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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