3D Immersive Visualization and 3D Printing for Improved Perception/Interaction with Past Material Culture.

Research output: Contribution to journalArticlepeer-review

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3D Immersive Visualization and 3D Printing for Improved Perception/Interaction with Past Material Culture. / Di Giuseppantonio Di Franco, Paola; Camporesi, Carlo ; Galeazzi, Fabrizio; Kallmann, Marcelo.

In: Presence: Teleoperators and Virtual Environments., Vol. 24, No. 3, 12.11.2015, p. 243-264.

Research output: Contribution to journalArticlepeer-review

Harvard

Di Giuseppantonio Di Franco, P, Camporesi, C, Galeazzi, F & Kallmann, M 2015, '3D Immersive Visualization and 3D Printing for Improved Perception/Interaction with Past Material Culture.', Presence: Teleoperators and Virtual Environments., vol. 24, no. 3, pp. 243-264. <https://www.repository.cam.ac.uk/handle/1810/248614>

APA

Di Giuseppantonio Di Franco, P., Camporesi, C., Galeazzi, F., & Kallmann, M. (2015). 3D Immersive Visualization and 3D Printing for Improved Perception/Interaction with Past Material Culture. Presence: Teleoperators and Virtual Environments., 24(3), 243-264. https://www.repository.cam.ac.uk/handle/1810/248614

Vancouver

Di Giuseppantonio Di Franco P, Camporesi C, Galeazzi F, Kallmann M. 3D Immersive Visualization and 3D Printing for Improved Perception/Interaction with Past Material Culture. Presence: Teleoperators and Virtual Environments. 2015 Nov 12;24(3):243-264.

Author

Di Giuseppantonio Di Franco, Paola ; Camporesi, Carlo ; Galeazzi, Fabrizio ; Kallmann, Marcelo. / 3D Immersive Visualization and 3D Printing for Improved Perception/Interaction with Past Material Culture. In: Presence: Teleoperators and Virtual Environments. 2015 ; Vol. 24, No. 3. pp. 243-264.

Bibtex - Download

@article{4bcf2b4ae4184e4bb6100bcbee18c5c7,
title = "3D Immersive Visualization and 3D Printing for Improved Perception/Interaction with Past Material Culture.",
abstract = "This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction with past material culture over traditional observation without manipulation. Our work is motivated by studies in heritage, museum, and cognitive sciences indicating the importance of object manipulation for understanding present and ancient artifacts. While virtual immersive environments and 3D prints have started to be incorporated in heritage research and museum displays as a way to provide improved manipulation experiences, little is known about how these new technologies affect the perception of our past. This paper provides first results obtained with three experiments designed to investigate the benefits and tradeoffs in using these technologies. Our results indicate that traditional museum displays limit the experience with past material culture, and reveal how our sample of participants favor tactile and immersive 3D virtual experiences with artifacts over visual non-manipulative experiences with authentic objects. ",
author = "{Di Giuseppantonio Di Franco}, Paola and Carlo Camporesi and Fabrizio Galeazzi and Marcelo Kallmann",
year = "2015",
month = nov,
day = "12",
language = "English",
volume = "24",
pages = "243--264",
journal = "Presence: Teleoperators and Virtual Environments.",
issn = "1054-7460",
publisher = "MIT Press Journals",
number = "3",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - 3D Immersive Visualization and 3D Printing for Improved Perception/Interaction with Past Material Culture.

AU - Di Giuseppantonio Di Franco, Paola

AU - Camporesi, Carlo

AU - Galeazzi, Fabrizio

AU - Kallmann, Marcelo

PY - 2015/11/12

Y1 - 2015/11/12

N2 - This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction with past material culture over traditional observation without manipulation. Our work is motivated by studies in heritage, museum, and cognitive sciences indicating the importance of object manipulation for understanding present and ancient artifacts. While virtual immersive environments and 3D prints have started to be incorporated in heritage research and museum displays as a way to provide improved manipulation experiences, little is known about how these new technologies affect the perception of our past. This paper provides first results obtained with three experiments designed to investigate the benefits and tradeoffs in using these technologies. Our results indicate that traditional museum displays limit the experience with past material culture, and reveal how our sample of participants favor tactile and immersive 3D virtual experiences with artifacts over visual non-manipulative experiences with authentic objects.

AB - This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction with past material culture over traditional observation without manipulation. Our work is motivated by studies in heritage, museum, and cognitive sciences indicating the importance of object manipulation for understanding present and ancient artifacts. While virtual immersive environments and 3D prints have started to be incorporated in heritage research and museum displays as a way to provide improved manipulation experiences, little is known about how these new technologies affect the perception of our past. This paper provides first results obtained with three experiments designed to investigate the benefits and tradeoffs in using these technologies. Our results indicate that traditional museum displays limit the experience with past material culture, and reveal how our sample of participants favor tactile and immersive 3D virtual experiences with artifacts over visual non-manipulative experiences with authentic objects.

M3 - Article

VL - 24

SP - 243

EP - 264

JO - Presence: Teleoperators and Virtual Environments.

JF - Presence: Teleoperators and Virtual Environments.

SN - 1054-7460

IS - 3

ER -