A behavioural framework for designing educational computer games

Conor Linehan, Bryan Roche, Shaun Lawson, Mark Doughty, Ben Kirman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Research has indicated that computer games can be innovative and powerful tools for education. Indeed, combining psychological research and games design principles offers a framework for developing educational games that promote learning while maintaining high motivation of the players. If designed correctly, it appears that games can utilize the inherent motivation demonstrated by game players to teach skills that are of immediate practical benefit. The current paper explores ?the edges of gaming? in terms of proposing a novel theoretical and methodological framework for the design of educational games.
Original languageUndefined/Unknown
Title of host publicationVienna Games Conference: Future and Reality of Gaming 2009
PublisherDIGRA Digital Games and Research Association
Publication statusPublished - 1 Dec 2009

Bibliographical note

Research has indicated that computer games can be innovative and powerful tools for education. Indeed, combining psychological research and games design principles offers a framework for developing educational games that promote learning while maintaining high motivation of the players. If designed correctly, it appears that games can utilize the inherent motivation demonstrated by game players to teach skills that are of immediate practical benefit. The current paper explores ?the edges of gaming? in terms of proposing a novel theoretical and methodological framework for the design of educational games.

Keywords

  • ARRAY(0x7f06618ec5c0)

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