Abstract
Research has indicated that computer games can be innovative and powerful tools for education. Indeed, combining psychological research and games design principles offers a framework for developing educational games that promote learning while maintaining high motivation of the players. If designed correctly, it appears that games can utilize the inherent motivation demonstrated by game players to teach skills that are of immediate practical benefit. The current paper explores ?the edges of gaming? in terms of proposing a novel theoretical and methodological framework for the design of educational games.
Original language | Undefined/Unknown |
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Title of host publication | Vienna Games Conference: Future and Reality of Gaming 2009 |
Publisher | DIGRA Digital Games and Research Association |
Publication status | Published - 1 Dec 2009 |
Bibliographical note
Research has indicated that computer games can be innovative and powerful tools for education. Indeed, combining psychological research and games design principles offers a framework for developing educational games that promote learning while maintaining high motivation of the players. If designed correctly, it appears that games can utilize the inherent motivation demonstrated by game players to teach skills that are of immediate practical benefit. The current paper explores ?the edges of gaming? in terms of proposing a novel theoretical and methodological framework for the design of educational games.Keywords
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