A comparison of player performance in a gamified localisation task between spatial loudspeaker systems

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper presents an experiment comparing player performance
in a gamified localisation task between three loudspeaker configurations:
stereo, 7.1 surround-sound and an equidistantly spaced
octagonal array. The test was designed as a step towards determining
whether spatialised game audio can improve player performance
in a video game, thus influencing their overall experience.
The game required players to find as many sound sources as possible,
by using only sonic cues, in a 3D virtual game environment.
Results suggest that the task was significantly easier when listening
over a 7.1 surround-sound system, based on feedback from 24
participants. 7.1 was also the most preferred of the three listening
conditions. The result was not entirely expected in that the octagonal
array did not outperform 7.1. It is thought that, for the given
stimuli, this may be a repercussion due to the octagonal array sacrificing
an optimal front stereo pair, for more consistent imaging
all around the listening space.
Original languageEnglish
Pages329-336
Number of pages8
Publication statusPublished - 7 Sept 2017
Event20th Int. Conf. on Digital Audio Effects (DAFx17) - Edinburgh, United Kingdom
Duration: 5 Sept 20179 Sept 2017
http://www.dafx17.eca.ed.ac.uk/

Conference

Conference20th Int. Conf. on Digital Audio Effects (DAFx17)
Country/TerritoryUnited Kingdom
CityEdinburgh
Period5/09/179/09/17
Internet address

Keywords

  • game audio
  • spatial sound
  • Audio Engineering

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