@inproceedings{2360e6e686ba4a5781a92da1ae348115,
title = "A Design Framework for Reflective Play",
abstract = "Recent research has begun exploring games as a medium for reflection due to their affordances as interactive systems of challenge. However, little effort has been put into (1) synthesizing insights across studies and disciplines and (2) translating the academic work on reflective play into practical takeaways for game developers. This article takes the first steps toward summarizing existing work on reflective play and translating insights for practical implementation by identifying key game elements present in games that evoke reflection. We divide these elements into five approaches: Disruptions, Slowdowns, Questioning, Revisiting, and Enhancers. Finally, we provide an actionable supplement for practicing game developers to apply these concepts to their games.",
keywords = "games, meaningful games, refiection, refiective game design, refiective informatics",
author = "Miller, {Josh Aaron} and Kutub Gandhi and Matthew Whitby and Mehmet Kosa and Seth Cooper and Elisa Mekler and Jo Iacovides",
note = "{\textcopyright} 2024 Copyright held by the owner/author(s). This is an author-produced version of the published paper. Uploaded in accordance with the University{\textquoteright}s Research Publications and Open Access policy.; 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 ; Conference date: 11-05-2024 Through 16-05-2024",
year = "2024",
month = may,
day = "12",
doi = "10.1145/3613904.3642455",
language = "English",
isbn = "979-8-4007-0330-0",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery, Inc",
booktitle = "CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems",
}