A Mechanical Mapping Model for Real-Time Control of a Complex Physical Modelling Synthesis Engine with a Simple Gesture

Research output: Chapter in Book/Report/Conference proceedingConference contribution


This paper describes the design and control of a digital synthesis engine developed to imitate the sound of an acoustic wind machine, a historical theatre sound effect first designed inthe nineteenth century. This work is part of an exploration of the potential of historical theatre sound effects as a resource for Sonic Interaction Design (SID). The synthesis engine is based on a physical model of frictionand is programmed using the Sound Designer’s Toolkit (SDT) suite of physical modelling objects in Max/MSP. The program is controlled in real-time with a single stream of rotation data from a rotary encoder and Arduino, with complexity achieved through a mapping strategy that recreates the mechanical process at the heart of the acoustic wind machine’s sound production. The system is outlined, along with a discussion of the possible application of this approach to the modeling of other historical theatre sound effects
Original languageEnglish
Title of host publicationProceedings of the 20th International Conference on Digital Audio Effects (DAFx-17)
Number of pages7
Publication statusPublished - 2017
EventInternational Conference on Digital Audio Effects (DAFx17) - Edinburgh, United Kingdom
Duration: 5 Sept 20179 Sept 2017


ConferenceInternational Conference on Digital Audio Effects (DAFx17)
Country/TerritoryUnited Kingdom

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