Abstract
This paper describes the design and control of a digital synthesis engine developed to imitate the sound of an acoustic wind machine, a historical theatre sound effect first designed inthe nineteenth century. This work is part of an exploration of the potential of historical theatre sound effects as a resource for Sonic Interaction Design (SID). The synthesis engine is based on a physical model of frictionand is programmed using the Sound Designer’s Toolkit (SDT) suite of physical modelling objects in Max/MSP. The program is controlled in real-time with a single stream of rotation data from a rotary encoder and Arduino, with complexity achieved through a mapping strategy that recreates the mechanical process at the heart of the acoustic wind machine’s sound production. The system is outlined, along with a discussion of the possible application of this approach to the modeling of other historical theatre sound effects
Original language | English |
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Title of host publication | Proceedings of the 20th International Conference on Digital Audio Effects (DAFx-17) |
Pages | 25-31 |
Number of pages | 7 |
Publication status | Published - 2017 |
Event | International Conference on Digital Audio Effects (DAFx17) - Edinburgh, United Kingdom Duration: 5 Sept 2017 → 9 Sept 2017 |
Conference
Conference | International Conference on Digital Audio Effects (DAFx17) |
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Country/Territory | United Kingdom |
City | Edinburgh |
Period | 5/09/17 → 9/09/17 |