By the same authors

A Mechanical Mapping Model for Real-Time Control of a Complex Physical Modelling Synthesis Engine with a Simple Gesture

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Title of host publicationProceedings of the 20th International Conference on Digital Audio Effects (DAFx-17)
DateAccepted/In press - 13 Jun 2017
DatePublished (current) - 2017
Number of pages7
Original languageEnglish


This paper describes the design and control of a digital synthesis engine developed to imitate the sound of an acoustic wind machine, a historical theatre sound effect first designed inthe nineteenth century. This work is part of an exploration of the potential of historical theatre sound effects as a resource for Sonic Interaction Design (SID). The synthesis engine is based on a physical model of frictionand is programmed using the Sound Designer’s Toolkit (SDT) suite of physical modelling objects in Max/MSP. The program is controlled in real-time with a single stream of rotation data from a rotary encoder and Arduino, with complexity achieved through a mapping strategy that recreates the mechanical process at the heart of the acoustic wind machine’s sound production. The system is outlined, along with a discussion of the possible application of this approach to the modeling of other historical theatre sound effects

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