A Novel Approach to the Detection of Cheating in Multiplayer Online Games

Research output: Contribution to conferencePaper

Standard

A Novel Approach to the Detection of Cheating in Multiplayer Online Games. / Laurens, Peter; Paige, Richard F.; Brooke, Phillip J.; Chivers, Howard.

2007. 97-106.

Research output: Contribution to conferencePaper

Harvard

Laurens, P, Paige, RF, Brooke, PJ & Chivers, H 2007, 'A Novel Approach to the Detection of Cheating in Multiplayer Online Games' pp. 97-106. https://doi.org/10.1109/ICECCS.2007.11

APA

Laurens, P., Paige, R. F., Brooke, P. J., & Chivers, H. (2007). A Novel Approach to the Detection of Cheating in Multiplayer Online Games. 97-106. https://doi.org/10.1109/ICECCS.2007.11

Vancouver

Laurens P, Paige RF, Brooke PJ, Chivers H. A Novel Approach to the Detection of Cheating in Multiplayer Online Games. 2007. https://doi.org/10.1109/ICECCS.2007.11

Author

Laurens, Peter ; Paige, Richard F. ; Brooke, Phillip J. ; Chivers, Howard. / A Novel Approach to the Detection of Cheating in Multiplayer Online Games.

Bibtex - Download

@conference{7bed7ac943d341c28f78d8d1666b71eb,
title = "A Novel Approach to the Detection of Cheating in Multiplayer Online Games",
abstract = "Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commercial pressures. Under these conditions, security breaches allowing clients to employ illegal behaviours have become common; current commercial approaches have limited capabilities for reacting rapidly to such threats. This paper presents an approach to the detection of a cheating player, and describes a proof-of-concept system designed to detect cheating play (specifically wall-hacking) through the analysis of player behaviour. This approach differs from current methods in that it does not rely on knowledge about specific vulnerabilities and their method of exploitation in order to protect the system, but instead monitors player behaviour for indications of cheating play. Statistical evidence is presented which shows that the proof-of-concept correctly distinguishes between most cheating and non-cheating players.",
author = "Peter Laurens and Paige, {Richard F.} and Brooke, {Phillip J.} and Howard Chivers",
year = "2007",
doi = "10.1109/ICECCS.2007.11",
language = "Undefined/Unknown",
pages = "97--106",

}

RIS (suitable for import to EndNote) - Download

TY - CONF

T1 - A Novel Approach to the Detection of Cheating in Multiplayer Online Games

AU - Laurens, Peter

AU - Paige, Richard F.

AU - Brooke, Phillip J.

AU - Chivers, Howard

PY - 2007

Y1 - 2007

N2 - Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commercial pressures. Under these conditions, security breaches allowing clients to employ illegal behaviours have become common; current commercial approaches have limited capabilities for reacting rapidly to such threats. This paper presents an approach to the detection of a cheating player, and describes a proof-of-concept system designed to detect cheating play (specifically wall-hacking) through the analysis of player behaviour. This approach differs from current methods in that it does not rely on knowledge about specific vulnerabilities and their method of exploitation in order to protect the system, but instead monitors player behaviour for indications of cheating play. Statistical evidence is presented which shows that the proof-of-concept correctly distinguishes between most cheating and non-cheating players.

AB - Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commercial pressures. Under these conditions, security breaches allowing clients to employ illegal behaviours have become common; current commercial approaches have limited capabilities for reacting rapidly to such threats. This paper presents an approach to the detection of a cheating player, and describes a proof-of-concept system designed to detect cheating play (specifically wall-hacking) through the analysis of player behaviour. This approach differs from current methods in that it does not rely on knowledge about specific vulnerabilities and their method of exploitation in order to protect the system, but instead monitors player behaviour for indications of cheating play. Statistical evidence is presented which shows that the proof-of-concept correctly distinguishes between most cheating and non-cheating players.

U2 - 10.1109/ICECCS.2007.11

DO - 10.1109/ICECCS.2007.11

M3 - Paper

SP - 97

EP - 106

ER -