Abstract
Recent work introduced the notion of 'emotional challenge' promising for understanding more unique and diverse player experiences (PX). Although emotional challenge has immediately attracted HCI researchers' attention, the concept has not been experimentally explored, especially in virtual reality (VR), one of the latest gaming environments. We conducted two experiments to investigate how emotional challenge affects PX when separately from or jointly with conventional challenge in VR and PC conditions. We found that relatively exclusive emotional challenge induced a wider range of different emotions in both conditions, while the adding of emotional challenge broadened emotional responses only in VR. In both experiments, VR significantly enhanced the measured PX of emotional responses, appreciation, immersion and presence. Our findings indicate that VR may be an ideal medium to present emotional challenge and also extend the understanding of emotional (and conventional) challenge in video games.
Original language | English |
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Title of host publication | CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
Publisher | ACM |
Number of pages | 13 |
ISBN (Electronic) | 9781450367080 |
DOIs | |
Publication status | Published - 23 Apr 2020 |
Event | 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020 - Honolulu, United States Duration: 25 Apr 2020 → 30 Apr 2020 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020 |
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Country/Territory | United States |
City | Honolulu |
Period | 25/04/20 → 30/04/20 |
Bibliographical note
Funding Information:This work was funded by National Key R&D Program of China (Grant No. 2016YFB1001201), the National Natural Science Foundation of China (Grant No. 61661146002, 61802379) and partially supported by Youth Innovation Promotion Association CAS.
Publisher Copyright:
© 2020 ACM.
Keywords
- emotion
- emotional challenge
- games
- player experience
- virtual reality