Abstract
In this chapter, we explore the question of how machinima may be seen as craftwork. We elaborate on the significance of linking machinima to craft as a means to the learning of knowledge and skills. As we will explain, the process of making imparts valuable skills and contextualizes learning in frameworks of experience and practice, re-formulating concepts and ideas to make them more memorable and allowing for more effective analysis. Machinima as craft thus offers pedagogy the possibility of making—and thus learning—in numerous contexts, such as film, music video, theater, design, architecture, and performance, in relatively cheap and efficient ways, and without the need for costly equipment such as physical cameras or complicated logistics of
onset filming and recording.
onset filming and recording.
Original language | English |
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Title of host publication | Understanding Machinima |
Subtitle of host publication | essays on filmmaking in virtual worlds |
Editors | Jenna Ng |
Place of Publication | New York; London |
Publisher | Bloomsbury Publishing |
Chapter | 12 |
Pages | 227 |
Number of pages | 244 |
ISBN (Print) | 978-1-4411-0448-9, 978-1-4411-4052-4 |
Publication status | Published - 2013 |