A Pedagogy of Craft: Teaching Culture Analysis with Machinima

Jenna Ng, James Barrett

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

Abstract

In this chapter, we explore the question of how machinima may be seen as craftwork. We elaborate on the significance of linking machinima to craft as a means to the learning of knowledge and skills. As we will explain, the process of making imparts valuable skills and contextualizes learning in frameworks of experience and practice, re-formulating concepts and ideas to make them more memorable and allowing for more effective analysis. Machinima as craft thus offers pedagogy the possibility of making—and thus learning—in numerous contexts, such as film, music video, theater, design, architecture, and performance, in relatively cheap and efficient ways, and without the need for costly equipment such as physical cameras or complicated logistics of
onset filming and recording.
Original languageEnglish
Title of host publicationUnderstanding Machinima
Subtitle of host publicationessays on filmmaking in virtual worlds
EditorsJenna Ng
Place of PublicationNew York; London
PublisherBloomsbury Publishing
Chapter12
Pages227
Number of pages244
ISBN (Print)978-1-4411-0448-9, 978-1-4411-4052-4
Publication statusPublished - 2013

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