Abstract
A lightweight UML-based software development method for building reliable
software systems is proposed. It attempts to combine the coding emphasis of
Extreme Programming with the utility of modelling, while offering a counterpoint
to Extreme Modelling. The method is built atop of a subset of UML, making use of
contracts for documentation and for run-time (and potentially static) checking. Rules
are given to establish consistency of views of a system, and a proposal for a tool prototype
that implements the diagrams and which helps to establish their consistency
is outlined. The key elements of a process, which emphasizes rapid production of
code and test drivers, are also outlined.
software systems is proposed. It attempts to combine the coding emphasis of
Extreme Programming with the utility of modelling, while offering a counterpoint
to Extreme Modelling. The method is built atop of a subset of UML, making use of
contracts for documentation and for run-time (and potentially static) checking. Rules
are given to establish consistency of views of a system, and a proposal for a tool prototype
that implements the diagrams and which helps to establish their consistency
is outlined. The key elements of a process, which emphasizes rapid production of
code and test drivers, are also outlined.
Original language | Undefined/Unknown |
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Pages | 192-206 |
Publication status | Published - 2001 |