A real-time cinematography system for interactive 3d environments

Christophe Lino, Marc Christie, Fabrice Lamarche, Guy Peter Schofield, Patrick Olivier

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Abstract Developers of interactive 3D applications, such as computer games, are expending increasing levels of effort on the challenge of creating more narrative experiences in virtual worlds. As a result, there is a pressing requirement to automate an essential component of a narrative--the cinematography--and develop camera control techniques that can be utilized within the context of interactive environments in which actions are not known in advance. Such camera control algorithms should be capable of enforcing both low-level geometric ...
Original languageEnglish
Title of host publicationProceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
PublisherEurographics Association
Pages139
Number of pages148
Publication statusPublished - 2 Jul 2010

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