Abstract
Abstract Developers of interactive 3D applications, such as computer games, are expending increasing levels of effort on the challenge of creating more narrative experiences in virtual worlds. As a result, there is a pressing requirement to automate an essential component of a narrative--the cinematography--and develop camera control techniques that can be utilized within the context of interactive environments in which actions are not known in advance. Such camera control algorithms should be capable of enforcing both low-level geometric ...
Original language | English |
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Title of host publication | Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation |
Publisher | Eurographics Association |
Pages | 139 |
Number of pages | 148 |
Publication status | Published - 2 Jul 2010 |