By the same authors

Accessible Player Experiences (APX): The Players

Research output: Contribution to conferencePaper

Standard

Accessible Player Experiences (APX): The Players. / Power, Christopher Douglas; Beeston, Jennifer Teresa; Cairns, Paul.

2018.

Research output: Contribution to conferencePaper

Harvard

Power, CD, Beeston, JT & Cairns, P 2018, 'Accessible Player Experiences (APX): The Players'.

APA

Power, C. D., Beeston, J. T., & Cairns, P. (Accepted/In press). Accessible Player Experiences (APX): The Players.

Vancouver

Power CD, Beeston JT, Cairns P. Accessible Player Experiences (APX): The Players. 2018.

Author

Power, Christopher Douglas ; Beeston, Jennifer Teresa ; Cairns, Paul. / Accessible Player Experiences (APX): The Players.

Bibtex - Download

@conference{7932b0378a2c412ab7c2de035b7a297c,
title = "Accessible Player Experiences (APX): The Players",
abstract = "In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disabilities. With an increasing number of people with disabilities playing main- stream commercial games, it is important that we understand who they are and how they play in order to take a more user-centered approach as this field grows. We conducted a demographic survey of 154 players with disabilities and found that they play mainstream digital games using a variety of assistive technologies, use accessibility options such as key remapping and subtitles, and they identify themselves as gamers who play digital games as their primary hobby. This gives us a richer picture of players with disabilities and indicates that there are opportunities to begin to look at the accessible player experiences (APX) players have in games.",
keywords = "Digital Games, Accessibility, Disability",
author = "Power, {Christopher Douglas} and Beeston, {Jennifer Teresa} and Paul Cairns",
year = "2018",
month = mar,
day = "25",
language = "English",

}

RIS (suitable for import to EndNote) - Download

TY - CONF

T1 - Accessible Player Experiences (APX): The Players

AU - Power, Christopher Douglas

AU - Beeston, Jennifer Teresa

AU - Cairns, Paul

PY - 2018/3/25

Y1 - 2018/3/25

N2 - In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disabilities. With an increasing number of people with disabilities playing main- stream commercial games, it is important that we understand who they are and how they play in order to take a more user-centered approach as this field grows. We conducted a demographic survey of 154 players with disabilities and found that they play mainstream digital games using a variety of assistive technologies, use accessibility options such as key remapping and subtitles, and they identify themselves as gamers who play digital games as their primary hobby. This gives us a richer picture of players with disabilities and indicates that there are opportunities to begin to look at the accessible player experiences (APX) players have in games.

AB - In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disabilities. With an increasing number of people with disabilities playing main- stream commercial games, it is important that we understand who they are and how they play in order to take a more user-centered approach as this field grows. We conducted a demographic survey of 154 players with disabilities and found that they play mainstream digital games using a variety of assistive technologies, use accessibility options such as key remapping and subtitles, and they identify themselves as gamers who play digital games as their primary hobby. This gives us a richer picture of players with disabilities and indicates that there are opportunities to begin to look at the accessible player experiences (APX) players have in games.

KW - Digital Games

KW - Accessibility

KW - Disability

M3 - Paper

ER -