By the same authors

Achieving convolution-based reverberation through use of geometric acoustic modeling techniques

Research output: Contribution to conferencePaperpeer-review

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Achieving convolution-based reverberation through use of geometric acoustic modeling techniques. / Oxnard, Stephen; Murphy, Damian Thomas.

2012. 105 Paper presented at 15th International Conference on Digital Audio Effects (DAFx12), York, United Kingdom.

Research output: Contribution to conferencePaperpeer-review

Harvard

Oxnard, S & Murphy, DT 2012, 'Achieving convolution-based reverberation through use of geometric acoustic modeling techniques', Paper presented at 15th International Conference on Digital Audio Effects (DAFx12), York, United Kingdom, 17/09/12 - 21/09/12 pp. 105. <http://dafx12.york.ac.uk/proceedings.html>

APA

Oxnard, S., & Murphy, D. T. (2012). Achieving convolution-based reverberation through use of geometric acoustic modeling techniques. 105. Paper presented at 15th International Conference on Digital Audio Effects (DAFx12), York, United Kingdom. http://dafx12.york.ac.uk/proceedings.html

Vancouver

Oxnard S, Murphy DT. Achieving convolution-based reverberation through use of geometric acoustic modeling techniques. 2012. Paper presented at 15th International Conference on Digital Audio Effects (DAFx12), York, United Kingdom.

Author

Oxnard, Stephen ; Murphy, Damian Thomas. / Achieving convolution-based reverberation through use of geometric acoustic modeling techniques. Paper presented at 15th International Conference on Digital Audio Effects (DAFx12), York, United Kingdom.4 p.

Bibtex - Download

@conference{c65e64e35c4b49e393eecf05a86bc196,
title = "Achieving convolution-based reverberation through use of geometric acoustic modeling techniques",
abstract = "The following paper describes a work which sought to revive and investigate the soundscape of a 14th century Abbey. Geometric room acoustic modelling methods were employed to realise this aim and particular attention was given to monitoring the influence of the level of geometrical detailing on acoustical characteristics. Three virtual acoustic models, of varying detail, were constructed and simulated in order to obtain room impulse responses which were then harnessed for analysis and the creation of auralizations. The results given in this document were obtained through direct examination of impulse responses gathered and subjective testing. Reverberation times were shown to be more or less consistent at high frequencies in all three models and increasingly dissimilar as frequency decreases. Subjective testing was employed to gain insight into the audibility of the contrast in acoustical qualities possessed by each model. The conclusions drawn from analysis are, in part, supported by the subjective testing results.",
keywords = "audio, acoustics, Auralization",
author = "Stephen Oxnard and Murphy, {Damian Thomas}",
year = "2012",
month = sep,
day = "17",
language = "English",
pages = "105",
note = "15th International Conference on Digital Audio Effects (DAFx12) ; Conference date: 17-09-2012 Through 21-09-2012",

}

RIS (suitable for import to EndNote) - Download

TY - CONF

T1 - Achieving convolution-based reverberation through use of geometric acoustic modeling techniques

AU - Oxnard, Stephen

AU - Murphy, Damian Thomas

PY - 2012/9/17

Y1 - 2012/9/17

N2 - The following paper describes a work which sought to revive and investigate the soundscape of a 14th century Abbey. Geometric room acoustic modelling methods were employed to realise this aim and particular attention was given to monitoring the influence of the level of geometrical detailing on acoustical characteristics. Three virtual acoustic models, of varying detail, were constructed and simulated in order to obtain room impulse responses which were then harnessed for analysis and the creation of auralizations. The results given in this document were obtained through direct examination of impulse responses gathered and subjective testing. Reverberation times were shown to be more or less consistent at high frequencies in all three models and increasingly dissimilar as frequency decreases. Subjective testing was employed to gain insight into the audibility of the contrast in acoustical qualities possessed by each model. The conclusions drawn from analysis are, in part, supported by the subjective testing results.

AB - The following paper describes a work which sought to revive and investigate the soundscape of a 14th century Abbey. Geometric room acoustic modelling methods were employed to realise this aim and particular attention was given to monitoring the influence of the level of geometrical detailing on acoustical characteristics. Three virtual acoustic models, of varying detail, were constructed and simulated in order to obtain room impulse responses which were then harnessed for analysis and the creation of auralizations. The results given in this document were obtained through direct examination of impulse responses gathered and subjective testing. Reverberation times were shown to be more or less consistent at high frequencies in all three models and increasingly dissimilar as frequency decreases. Subjective testing was employed to gain insight into the audibility of the contrast in acoustical qualities possessed by each model. The conclusions drawn from analysis are, in part, supported by the subjective testing results.

KW - audio

KW - acoustics

KW - Auralization

UR - http://www.scopus.com/inward/record.url?scp=84872737673&partnerID=8YFLogxK

M3 - Paper

SP - 105

T2 - 15th International Conference on Digital Audio Effects (DAFx12)

Y2 - 17 September 2012 through 21 September 2012

ER -