Adaptation in digital games: The effect of challenge adjustment on player performance and experience

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Standard

Adaptation in digital games : The effect of challenge adjustment on player performance and experience. / Denisova, Alena; Cairns, Paul.

CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2015. p. 97-101.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Denisova, A & Cairns, P 2015, Adaptation in digital games: The effect of challenge adjustment on player performance and experience. in CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, pp. 97-101, 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, 5/10/15. https://doi.org/10.1145/2793107.2793141

APA

Denisova, A., & Cairns, P. (2015). Adaptation in digital games: The effect of challenge adjustment on player performance and experience. In CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 97-101). Association for Computing Machinery, Inc. https://doi.org/10.1145/2793107.2793141

Vancouver

Denisova A, Cairns P. Adaptation in digital games: The effect of challenge adjustment on player performance and experience. In CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2015. p. 97-101 https://doi.org/10.1145/2793107.2793141

Author

Denisova, Alena ; Cairns, Paul. / Adaptation in digital games : The effect of challenge adjustment on player performance and experience. CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2015. pp. 97-101

Bibtex - Download

@inproceedings{103c5a4d7cc44254abda3f61243af05e,
title = "Adaptation in digital games: The effect of challenge adjustment on player performance and experience",
abstract = "Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an individual's capabilities. The risk though is that in adapting the difficulty, players do not get a true sense of challenge, but rather some tailored, perhaps watered down experience. In this note, we report on a study, in which we used time manipulation as a method of simple adaptation in order to explore its effect on player experience (PX) and performance. Volunteers played a game in which the timer was adjusted based on their performance in the game, however they were not aware of the feature. The results showed that players in the experimental group found the game more immersive. This provides empirical support that dynamic difficulty adjustment could be used to improve the PX.",
keywords = "Adaptation, Digital games, Immersion, Player performance, Time manipulation",
author = "Alena Denisova and Paul Cairns",
year = "2015",
month = "10",
day = "5",
doi = "10.1145/2793107.2793141",
language = "English",
isbn = "9781450334662",
pages = "97--101",
booktitle = "CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery, Inc",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Adaptation in digital games

T2 - The effect of challenge adjustment on player performance and experience

AU - Denisova, Alena

AU - Cairns, Paul

PY - 2015/10/5

Y1 - 2015/10/5

N2 - Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an individual's capabilities. The risk though is that in adapting the difficulty, players do not get a true sense of challenge, but rather some tailored, perhaps watered down experience. In this note, we report on a study, in which we used time manipulation as a method of simple adaptation in order to explore its effect on player experience (PX) and performance. Volunteers played a game in which the timer was adjusted based on their performance in the game, however they were not aware of the feature. The results showed that players in the experimental group found the game more immersive. This provides empirical support that dynamic difficulty adjustment could be used to improve the PX.

AB - Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an individual's capabilities. The risk though is that in adapting the difficulty, players do not get a true sense of challenge, but rather some tailored, perhaps watered down experience. In this note, we report on a study, in which we used time manipulation as a method of simple adaptation in order to explore its effect on player experience (PX) and performance. Volunteers played a game in which the timer was adjusted based on their performance in the game, however they were not aware of the feature. The results showed that players in the experimental group found the game more immersive. This provides empirical support that dynamic difficulty adjustment could be used to improve the PX.

KW - Adaptation

KW - Digital games

KW - Immersion

KW - Player performance

KW - Time manipulation

UR - http://www.scopus.com/inward/record.url?scp=84959262081&partnerID=8YFLogxK

U2 - 10.1145/2793107.2793141

DO - 10.1145/2793107.2793141

M3 - Conference contribution

SN - 9781450334662

SP - 97

EP - 101

BT - CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

PB - Association for Computing Machinery, Inc

ER -