Abstract
Good gaming experiences hinge on players being able to have a balance between challenge and skill. However, achieving that balance is challenging, so dynamic difficulty adjustment offers the opportunity to provide better gaming experiences through adapting the challenge in the game to suit an individual's capabilities. The risk though is that in adapting the difficulty, players do not get a true sense of challenge, but rather some tailored, perhaps watered down experience. In this note, we report on a study, in which we used time manipulation as a method of simple adaptation in order to explore its effect on player experience (PX) and performance. Volunteers played a game in which the timer was adjusted based on their performance in the game, however they were not aware of the feature. The results showed that players in the experimental group found the game more immersive. This provides empirical support that dynamic difficulty adjustment could be used to improve the PX.
Original language | English |
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Title of host publication | CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
Publisher | ACM |
Pages | 97-101 |
Number of pages | 5 |
ISBN (Print) | 9781450334662 |
DOIs | |
Publication status | Published - 5 Oct 2015 |
Event | 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom Duration: 5 Oct 2015 → 7 Oct 2015 |
Conference
Conference | 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 |
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Country/Territory | United Kingdom |
City | London |
Period | 5/10/15 → 7/10/15 |
Keywords
- Adaptation
- Digital games
- Immersion
- Player performance
- Time manipulation
Datasets
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Alena Denisova: PhD 5 Adaptive Timer
Denisova, A. (Creator) & Cairns, P. A. (Creator), University of York, Mar 2018
DOI: 10.15124/4ae3e2fd-0729-4dc6-800f-a9f25d29c953
Dataset