By the same authors

Additive Archaeology: The Spirit of Virtual Archaeology Reprinted

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Additive Archaeology: The Spirit of Virtual Archaeology Reprinted. / Beale, Gareth; Reilly, P.

Archaeological Research in the Digital Age. : Proceedings of the 1st Conference on Computer Applications and Quantitative Methods in Archaeology Greek Chapter (CAA-GR) Rethymno, Crete, 6-8 March 2014. ed. / Costas Papadopulos; Eleophtheria Paliou; Angeliki Chrysanthi; Eleni Kotoula; A Sarris. Rethymno : Rethymno: Institute for Mediterranean Studies – Foundation of Research and Technology (IMS-Forth), 2014. p. 120-128.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Beale, G & Reilly, P 2014, Additive Archaeology: The Spirit of Virtual Archaeology Reprinted. in C Papadopulos, E Paliou, A Chrysanthi, E Kotoula & A Sarris (eds), Archaeological Research in the Digital Age. : Proceedings of the 1st Conference on Computer Applications and Quantitative Methods in Archaeology Greek Chapter (CAA-GR) Rethymno, Crete, 6-8 March 2014. Rethymno: Institute for Mediterranean Studies – Foundation of Research and Technology (IMS-Forth), Rethymno, pp. 120-128, Computer Applications and Quantitative Methods in Archaeology Greek Chapter Meeting, Rethymno, Greece, 6/03/14. <http://caa-gr.org/2014/CAA-GR_2014_Procs.pdf>

APA

Beale, G., & Reilly, P. (2014). Additive Archaeology: The Spirit of Virtual Archaeology Reprinted. In C. Papadopulos, E. Paliou, A. Chrysanthi, E. Kotoula, & A. Sarris (Eds.), Archaeological Research in the Digital Age. : Proceedings of the 1st Conference on Computer Applications and Quantitative Methods in Archaeology Greek Chapter (CAA-GR) Rethymno, Crete, 6-8 March 2014 (pp. 120-128). Rethymno: Institute for Mediterranean Studies – Foundation of Research and Technology (IMS-Forth). http://caa-gr.org/2014/CAA-GR_2014_Procs.pdf

Vancouver

Beale G, Reilly P. Additive Archaeology: The Spirit of Virtual Archaeology Reprinted. In Papadopulos C, Paliou E, Chrysanthi A, Kotoula E, Sarris A, editors, Archaeological Research in the Digital Age. : Proceedings of the 1st Conference on Computer Applications and Quantitative Methods in Archaeology Greek Chapter (CAA-GR) Rethymno, Crete, 6-8 March 2014. Rethymno: Rethymno: Institute for Mediterranean Studies – Foundation of Research and Technology (IMS-Forth). 2014. p. 120-128

Author

Beale, Gareth ; Reilly, P. / Additive Archaeology: The Spirit of Virtual Archaeology Reprinted. Archaeological Research in the Digital Age. : Proceedings of the 1st Conference on Computer Applications and Quantitative Methods in Archaeology Greek Chapter (CAA-GR) Rethymno, Crete, 6-8 March 2014. editor / Costas Papadopulos ; Eleophtheria Paliou ; Angeliki Chrysanthi ; Eleni Kotoula ; A Sarris. Rethymno : Rethymno: Institute for Mediterranean Studies – Foundation of Research and Technology (IMS-Forth), 2014. pp. 120-128

Bibtex - Download

@inproceedings{8155680e46134f8cb9a29f2751d5243e,
title = "Additive Archaeology:: The Spirit of Virtual Archaeology Reprinted",
abstract = "Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer modelling, hypertext and visualisation as vehicles for data exploration. Against this backdrop {\textquoteleft}virtual archaeology{\textquoteright} was conceived. The term was originally intended to describe a multi-dimensional approach to the modelling of the physical structures and processes of field archaeology. It described some ways in which technology could beharnessed in order to achieve new ways of experiencing, documenting, interpreting and annotating primary archaeological materials and processes. Despite its initial promise, virtual archaeology failed to have the impact upon archaeological fieldwork which might have been expected. While the archaeological record is nowprimarily digital, its sections, plans, drawings and photographs are facsimiles of the analogue technologies which preceded them. This retention of analogue conventions is increasingly out of step with the general prevalence ofdigital technologies and especially 21st century advances in 'additive manufacturing', popularised through 3D printers, which could bring the world of virtual archaeology into closer alignment with the material one. This paper will set out to demonstrate that in spite of technological developments much of the theoretical infrastructure which underpinned virtual archaeology remains as relevant today as it was when the term was first conceived. Through an analysis of rapidly developing additive manufacturing technology, this paper willdemonstrate the need to move beyond passive technological appropriation and towards the development of authentically archaeological approaches to technology",
author = "Gareth Beale and P. Reilly",
year = "2014",
month = mar,
language = "English",
pages = "120--128",
editor = "Costas Papadopulos and Paliou, {Eleophtheria } and Angeliki Chrysanthi and Eleni Kotoula and Sarris, {A }",
booktitle = "Archaeological Research in the Digital Age.",
publisher = "Rethymno: Institute for Mediterranean Studies – Foundation of Research and Technology (IMS-Forth)",
note = "Computer Applications and Quantitative Methods in Archaeology Greek Chapter Meeting ; Conference date: 06-03-2014 Through 08-04-2015",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Additive Archaeology:

T2 - Computer Applications and Quantitative Methods in Archaeology Greek Chapter Meeting

AU - Beale, Gareth

AU - Reilly, P.

PY - 2014/3

Y1 - 2014/3

N2 - Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer modelling, hypertext and visualisation as vehicles for data exploration. Against this backdrop ‘virtual archaeology’ was conceived. The term was originally intended to describe a multi-dimensional approach to the modelling of the physical structures and processes of field archaeology. It described some ways in which technology could beharnessed in order to achieve new ways of experiencing, documenting, interpreting and annotating primary archaeological materials and processes. Despite its initial promise, virtual archaeology failed to have the impact upon archaeological fieldwork which might have been expected. While the archaeological record is nowprimarily digital, its sections, plans, drawings and photographs are facsimiles of the analogue technologies which preceded them. This retention of analogue conventions is increasingly out of step with the general prevalence ofdigital technologies and especially 21st century advances in 'additive manufacturing', popularised through 3D printers, which could bring the world of virtual archaeology into closer alignment with the material one. This paper will set out to demonstrate that in spite of technological developments much of the theoretical infrastructure which underpinned virtual archaeology remains as relevant today as it was when the term was first conceived. Through an analysis of rapidly developing additive manufacturing technology, this paper willdemonstrate the need to move beyond passive technological appropriation and towards the development of authentically archaeological approaches to technology

AB - Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer modelling, hypertext and visualisation as vehicles for data exploration. Against this backdrop ‘virtual archaeology’ was conceived. The term was originally intended to describe a multi-dimensional approach to the modelling of the physical structures and processes of field archaeology. It described some ways in which technology could beharnessed in order to achieve new ways of experiencing, documenting, interpreting and annotating primary archaeological materials and processes. Despite its initial promise, virtual archaeology failed to have the impact upon archaeological fieldwork which might have been expected. While the archaeological record is nowprimarily digital, its sections, plans, drawings and photographs are facsimiles of the analogue technologies which preceded them. This retention of analogue conventions is increasingly out of step with the general prevalence ofdigital technologies and especially 21st century advances in 'additive manufacturing', popularised through 3D printers, which could bring the world of virtual archaeology into closer alignment with the material one. This paper will set out to demonstrate that in spite of technological developments much of the theoretical infrastructure which underpinned virtual archaeology remains as relevant today as it was when the term was first conceived. Through an analysis of rapidly developing additive manufacturing technology, this paper willdemonstrate the need to move beyond passive technological appropriation and towards the development of authentically archaeological approaches to technology

M3 - Conference contribution

SP - 120

EP - 128

BT - Archaeological Research in the Digital Age.

A2 - Papadopulos, Costas

A2 - Paliou, Eleophtheria

A2 - Chrysanthi, Angeliki

A2 - Kotoula, Eleni

A2 - Sarris, A

PB - Rethymno: Institute for Mediterranean Studies – Foundation of Research and Technology (IMS-Forth)

CY - Rethymno

Y2 - 6 March 2014 through 8 April 2015

ER -