AEINS: The role of interactive narrative in fostering character education

Rania Hodhod*, Daniel Kudenko, Paul Cairns

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Interactive narrative allows collaboration of humans and computers in the creation of innovative experiences. Different narrative techniques have been used in computer narrative-centered learning environments to help in creating enriching experiences for its users, sparking problem-solving skills, and transfer of tacit knowledge. Graph structured narrative and dynamically planned generated narrative are two examples that have shown advantages and disadvantages when deployed in these environments. This paper proposes the integration of both techniques in a way that allows: (a) balanced user agency during the game interaction course; (b) the generation of a dynamic continuous story that exhibits a story arc; (c) the presence of virtual evolving agents that provide dramatic and pedagogical roles. The proposed idea has been applied to AEINS, an adaptive educational game that aims to foster character education. Results from AEINS evaluation are presented and discussed.

Original languageEnglish
Title of host publicationProceedings of the 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention
Pages47-53
Number of pages7
Publication statusPublished - 2010
Event3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention - Leicester, United Kingdom
Duration: 29 Mar 20101 Apr 2010

Conference

Conference3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention
Country/TerritoryUnited Kingdom
CityLeicester
Period29/03/101/04/10

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