An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Standard

An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder. / Johnston, Daniel Ian; Egermann, Hauke Wolfgang; Kearney, Gavin Cyril.

Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society, 2019.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Johnston, DI, Egermann, HW & Kearney, GC 2019, An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder. in Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society.

APA

Johnston, D. I., Egermann, H. W., & Kearney, G. C. (2019). An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder. In Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio Audio Engineering Society.

Vancouver

Johnston DI, Egermann HW, Kearney GC. An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder. In Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society. 2019

Author

Johnston, Daniel Ian ; Egermann, Hauke Wolfgang ; Kearney, Gavin Cyril. / An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder. Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society, 2019.

Bibtex - Download

@inproceedings{beb9d1e85b764ac79e4c8d402d319460,
title = "An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder",
abstract = "This paper reports the results of a pilot study evaluating how a group of children with autism spectrum disorders respond to SoundFields, an interactive spatial audio game. Based in a 360-degree collaborative virtual environment with 3rd order ambisonic audio delivered over headphones, the system is designed to promote natural communication and cooperation between users with autism through shared interactions and game mechanics centred around spatitalized auditory events. Head rotation and game data were collected to evaluate the participants' experience and behaviour. The results show a positive response to 3D sound stimuli and engagement with in game tasks. Furthermore, observations noted an increase of interaction during game play, demonstrating SoundFields' potential for developing communication and social impairments in children with autism.",
author = "Johnston, {Daniel Ian} and Egermann, {Hauke Wolfgang} and Kearney, {Gavin Cyril}",
year = "2019",
language = "English",
booktitle = "Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio",
publisher = "Audio Engineering Society",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder

AU - Johnston, Daniel Ian

AU - Egermann, Hauke Wolfgang

AU - Kearney, Gavin Cyril

PY - 2019

Y1 - 2019

N2 - This paper reports the results of a pilot study evaluating how a group of children with autism spectrum disorders respond to SoundFields, an interactive spatial audio game. Based in a 360-degree collaborative virtual environment with 3rd order ambisonic audio delivered over headphones, the system is designed to promote natural communication and cooperation between users with autism through shared interactions and game mechanics centred around spatitalized auditory events. Head rotation and game data were collected to evaluate the participants' experience and behaviour. The results show a positive response to 3D sound stimuli and engagement with in game tasks. Furthermore, observations noted an increase of interaction during game play, demonstrating SoundFields' potential for developing communication and social impairments in children with autism.

AB - This paper reports the results of a pilot study evaluating how a group of children with autism spectrum disorders respond to SoundFields, an interactive spatial audio game. Based in a 360-degree collaborative virtual environment with 3rd order ambisonic audio delivered over headphones, the system is designed to promote natural communication and cooperation between users with autism through shared interactions and game mechanics centred around spatitalized auditory events. Head rotation and game data were collected to evaluate the participants' experience and behaviour. The results show a positive response to 3D sound stimuli and engagement with in game tasks. Furthermore, observations noted an increase of interaction during game play, demonstrating SoundFields' potential for developing communication and social impairments in children with autism.

M3 - Conference contribution

BT - Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio

PB - Audio Engineering Society

ER -