Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder. / Johnston, Daniel Ian; Egermann, Hauke Wolfgang; Kearney, Gavin Cyril.
Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society, 2019.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder
AU - Johnston, Daniel Ian
AU - Egermann, Hauke Wolfgang
AU - Kearney, Gavin Cyril
PY - 2019
Y1 - 2019
N2 - This paper reports the results of a pilot study evaluating how a group of children with autism spectrum disorders respond to SoundFields, an interactive spatial audio game. Based in a 360-degree collaborative virtual environment with 3rd order ambisonic audio delivered over headphones, the system is designed to promote natural communication and cooperation between users with autism through shared interactions and game mechanics centred around spatitalized auditory events. Head rotation and game data were collected to evaluate the participants' experience and behaviour. The results show a positive response to 3D sound stimuli and engagement with in game tasks. Furthermore, observations noted an increase of interaction during game play, demonstrating SoundFields' potential for developing communication and social impairments in children with autism.
AB - This paper reports the results of a pilot study evaluating how a group of children with autism spectrum disorders respond to SoundFields, an interactive spatial audio game. Based in a 360-degree collaborative virtual environment with 3rd order ambisonic audio delivered over headphones, the system is designed to promote natural communication and cooperation between users with autism through shared interactions and game mechanics centred around spatitalized auditory events. Head rotation and game data were collected to evaluate the participants' experience and behaviour. The results show a positive response to 3D sound stimuli and engagement with in game tasks. Furthermore, observations noted an increase of interaction during game play, demonstrating SoundFields' potential for developing communication and social impairments in children with autism.
M3 - Conference contribution
BT - Proceedings of the 2019 AES International Conference on Immersive and Interactive Audio
PB - Audio Engineering Society
ER -