Attack on the clones: managing player perceptions of visual variety and believability in video game crowds

Sean Oxspring, Ben Kirman, Oliver Szymanezyk

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Crowds of non-player characters are increasingly common in contemporary video games. It is often the case that individual models are re-used, lowering visual variety in the crowd and potentially affecting realism and believability. This paper explores a number of approaches to increase visual diversity in large game crowds, and discusses a procedural solution for generating diverse non-player character models. This is evaluated using mixed methods, including a ?clone spotting? activity and measurement of impact on computational overheads, in order to present a multi-faceted and adjustable solution to increase believability and variety in video game crowds.
Original languageEnglish
Title of host publicationSpringer Lecture Notes in Computer Science
PublisherSpringer
Pages356-367
Number of pages12
Volume8253
Publication statusPublished - 1 Nov 2013

Bibliographical note

Advances in Computer Entertainment: Lecture Notes in Computer Science Volume 8253, 201 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings

Keywords

  • ARRAY(0x7f06618ec110)

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