Augmented reality for DAW-based spatial audio creation using smartphones

Adrià M. Cassorla*, Gavin Kearney, Andy Hunt, Hashim Riaz, Mirek Stiles, Damian T. Murphy

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

Abstract

Most tools used to create and manipulate 3D sound are based on a 2D screen GUI. Besides, they are usually controlled using consumer peripherals such as mouse and keyboard. The main concept of this paper is to develop and analyse AR capabilities on smartphones to augment spatial audio production in a DAW. This paper describes the development of an iPhone app that sends OSC control signals to a DAW for real-time spatial panning of sound sources. The research is based on finding different methods to control 3D audio, exploring Apple's ARKit. Results of user tests show that the use of AR to control spatial audio is a feasible option to consider in further research in the audio production industry.

Original languageEnglish
Publication statusPublished - 28 May 2020
Event148th Audio Engineering Society International Convention 2020 - Vienna, Virtual, Online, Austria
Duration: 2 Jun 20205 Jun 2020

Conference

Conference148th Audio Engineering Society International Convention 2020
Country/TerritoryAustria
CityVienna, Virtual, Online
Period2/06/205/06/20

Bibliographical note

Publisher Copyright:
© 2020 148th Audio Engineering Society International Convention. All rights reserved.

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