TY - CONF
T1 - AUTOMATIC GENERATION OF TEXT FOR MATCH RECAPS USING ESPORT CASTER COMMENTARIES
AU - Olarewaju, Olu
AU - Hook, Jonathan David
AU - Kokkinakis, Athanasios
AU - Demediuk, Simon Peter
AU - Robertson, Justus
AU - Patra, Sagarika
AU - Noelle, Isabelle
AU - Slawson, Daniel
AU - Pedrassoli Chitayat, Alan
AU - Coates, Alistair
AU - Kirman, Ben
AU - Drachen, Anders
AU - Ursu, Marian
AU - Block, Florian Oliver
PY - 2020
Y1 - 2020
N2 - Unlike traditional physical sports, Esport games are played using wholly digital platforms. As a consequence, there exists rich data (in-game, audio and video) about the events that take place in matches. These data offer viable linguistic resources for generating comprehensible text descriptions of matches, which could, be used as the basis of novel text-based spectator experiences. We present a study that investigates if users perceive text generated by the NLG system as an accurate recap of highlight moments. We also explore how the text generated supported viewer understanding of highlight moments in two scenarios: i) text as an alternative way to spectate a match, instead of viewing the main broadcast; and ii) text as an additional information resource to be consumed while viewing the main broadcast. Our study provided insights on the implications of the presentation strategies for use of text in recapping highlight moments to Dota 2 spectators.
AB - Unlike traditional physical sports, Esport games are played using wholly digital platforms. As a consequence, there exists rich data (in-game, audio and video) about the events that take place in matches. These data offer viable linguistic resources for generating comprehensible text descriptions of matches, which could, be used as the basis of novel text-based spectator experiences. We present a study that investigates if users perceive text generated by the NLG system as an accurate recap of highlight moments. We also explore how the text generated supported viewer understanding of highlight moments in two scenarios: i) text as an alternative way to spectate a match, instead of viewing the main broadcast; and ii) text as an additional information resource to be consumed while viewing the main broadcast. Our study provided insights on the implications of the presentation strategies for use of text in recapping highlight moments to Dota 2 spectators.
M3 - Paper
SP - 1
ER -