Abstract
Unlike legacy video-conferencing, which connects two nodes each equipped with a camera, recent systems facilitating for video-mediated group communication deal simultaneously with a large number of video streams. This highlights the need for orchestration, i.e. the intelligent selection of the most adequate camera views to be displayed on each screen. In this paper we present the initial results of a study that evaluates the effects of orchestration on communication within a specific context; that of two remote groups playing a collaborative board game. The results of the experiment indicate that automatic orchestration can provide improvements similar to the ones achieved when live video mixing is performed by human editors.
Original language | English |
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Title of host publication | SAM 2012 - Proceedings of the 2012 ACM Workshop on Socially-Aware Multimedia, Co-located with ACM Multimedia 2012 |
Pages | 25-29 |
Number of pages | 5 |
DOIs | |
Publication status | Published - 10 Dec 2012 |
Event | 2012 International Workshop on Socially-Aware Multimedia, SAM 2012, Held in Conjunction with the International ACM Multimedia Conference 2012 - Nara, United Kingdom Duration: 29 Oct 2012 → 29 Oct 2012 |
Conference
Conference | 2012 International Workshop on Socially-Aware Multimedia, SAM 2012, Held in Conjunction with the International ACM Multimedia Conference 2012 |
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Country/Territory | United Kingdom |
City | Nara |
Period | 29/10/12 → 29/10/12 |
Keywords
- Orchestration
- Telepresence
- Task performance
- Video-mediated communication