By the same authors

From the same journal

From the same journal

Behavioural realism and the activation of aggressive concepts in violent video games

Research output: Contribution to journalArticlepeer-review

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Behavioural realism and the activation of aggressive concepts in violent video games. / Zendle, David Isaac; Kudenko, Daniel; Cairns, Paul Antony.

In: Entertainment Computing, Vol. 24, 01.2018, p. 21-29.

Research output: Contribution to journalArticlepeer-review

Harvard

Zendle, DI, Kudenko, D & Cairns, PA 2018, 'Behavioural realism and the activation of aggressive concepts in violent video games', Entertainment Computing, vol. 24, pp. 21-29. https://doi.org/10.1016/j.entcom.2017.10.003

APA

Zendle, D. I., Kudenko, D., & Cairns, P. A. (2018). Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 24, 21-29. https://doi.org/10.1016/j.entcom.2017.10.003

Vancouver

Zendle DI, Kudenko D, Cairns PA. Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing. 2018 Jan;24:21-29. https://doi.org/10.1016/j.entcom.2017.10.003

Author

Zendle, David Isaac ; Kudenko, Daniel ; Cairns, Paul Antony. / Behavioural realism and the activation of aggressive concepts in violent video games. In: Entertainment Computing. 2018 ; Vol. 24. pp. 21-29.

Bibtex - Download

@article{1bfe320decbb47bcbe8a79f790412b28,
title = "Behavioural realism and the activation of aggressive concepts in violent video games",
author = "Zendle, {David Isaac} and Daniel Kudenko and Cairns, {Paul Antony}",
note = "{\textcopyright} 2017 Elsevier B.V. All rights reserved.This is an author-produced version of the published paper. Uploaded in accordance with the publisher{\textquoteright}s self-archiving policy.",
year = "2018",
month = jan,
doi = "10.1016/j.entcom.2017.10.003",
language = "English",
volume = "24",
pages = "21--29",
journal = "Entertainment Computing",
issn = "1875-9521",
publisher = "Elsevier",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - Behavioural realism and the activation of aggressive concepts in violent video games

AU - Zendle, David Isaac

AU - Kudenko, Daniel

AU - Cairns, Paul Antony

N1 - © 2017 Elsevier B.V. All rights reserved.This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy.

PY - 2018/1

Y1 - 2018/1

U2 - 10.1016/j.entcom.2017.10.003

DO - 10.1016/j.entcom.2017.10.003

M3 - Article

VL - 24

SP - 21

EP - 29

JO - Entertainment Computing

JF - Entertainment Computing

SN - 1875-9521

ER -