Blowtooth: pervasive gaming in unique and challenging environments

Conor Linehan, Ben Kirman, Shaun Lawson, Mark Doughty

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes Blowtooth, a Bluetooth implemented pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or ?fun,? and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players.
Original languageEnglish
Title of host publicationProceedings of SIGCHI Conference on Human Factors in Computing Systems
Pages2695-2704
Number of pages10
Publication statusPublished - 1 Apr 2010

Keywords

  • ARRAY(0x7f06618ec500)

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