Capturing player experiences with post-game commentaries.

Research output: Contribution to conferencePaper




ConferenceCAGT 2010
Conference date(s)5/04/106/04/10

Publication details

DatePublished - 2010
Original languageEnglish


Player experience is at the heart of good game design, but
designers typically have limited experience data to work with.
Detailed and fine-grained accounts of gaming experience would
be of great value to designers and researchers alike, but recording
such data is a significant challenge. We describe an approach
based on post-game player commentaries, retrospective verbal
reports cued by video of the gaming session and a word list. A
pilot study was carried out to capture player experience of a
tutorial level for a third person shooter game. We show how the
technique can be used to provide useful game design feedback.


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