Abstract
Challenge is arguably the most important experience that players seek in digital games. However, without a measure of how challenged players feel during the act of play, it is hard to design games that are neither too easy nor too hard and, therefore, truly enjoyable. Especially in industry, challenge is dominantly assessed by means of manual play testing in ad-hoc trials. The aim of this research is to create a more systematic, complete, and reliable instrument to evaluate the level of players' experienced challenge in games in the form of a questionnaire. This paper presents the key results from an extensive literature survey which will inform further development. We survey definitions of challenge, challenge types, and their relation to player experience based on the observations of game designers. We furthermore draw from empirical findings in a diverse range of fields such as game studies, human computer interaction (HCI) and artificial intelligence (AI).
Original language | English |
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Title of host publication | CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Explore, Innovate, Inspire |
Publisher | ACM |
Pages | 2511-2519 |
Number of pages | 9 |
ISBN (Electronic) | 9781450346566 |
DOIs | |
Publication status | Published - 6 May 2017 |
Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States Duration: 6 May 2017 → 11 May 2017 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Volume | Part F127655 |
Conference
Conference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 |
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Country/Territory | United States |
City | Denver |
Period | 6/05/17 → 11/05/17 |
Bibliographical note
Funding Information:CG is funded by EPSRC grant [EP/L015846/1] (IGGI).
Publisher Copyright:
Copyright © 2017 by the Association for Computing Machinery, Inc. (ACM).
Keywords
- Challenge
- Difficulty
- Digital games
- Player experience
- Questionnaire
- Survey