Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player Enjoyment

Simon Peter Demediuk, Marco Tamassia, Xiaodong Li, William Raffe

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Providing a challenging Artificial Intelligent opponent is an important aspect of making video games enjoyable and immersive. A game that is too easy, or conversely too hard may frustrate or bore players. Dynamic Difficulty Adjustment is a method that aims at improving the traditional methods of difficulty selection, by providing an opponent that tailors the challenge it presents to players such that it is at an optimal level for them. This research presents a player evaluation of three different Dynamic Difficulty Adjustment approaches using Monte Carlo Tree Search and measures their impact on player enjoyment, realism and perceived level of difficulty. In particular, it investigates the effect that different win/loss ratios, employed by Dynamic Difficulty Adjustment, have on player enjoyment.
Original languageEnglish
Title of host publicationProceedings of the Australasian Computer Science Week Multiconference, ACSW 2019
PublisherACM
ISBN (Electronic)9781450366038
DOIs
Publication statusPublished - 29 Jan 2019

Publication series

NameACM International Conference Proceeding Series

Keywords

  • Artificial intelligence
  • Dynamic Difficulty Adjustment
  • Monte Carlo Tree Search
  • Video Games

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