Climate Club: A Group-based Game to Support Sensemaking of Climate Actions

Prasad Sandbhor, Jonathan David Hook

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Although information about addressing the challenge of climate change is widely available, many people struggle in making sense of the actions they can take in the context of their everyday lives. We present Climate Club, a group-based role-playing card game designed to help people make sense of the climate actions they can take in relation to the barriers they face. Gameplay involves helping relatable fictional characters in actualising climate actions, by providing alternative solutions that work within their constraints. We describe the game and how it was shaped through iterative playtesting using the tandem transformational game design process. By reflecting on this process and a qualitative study conducted with university students exploring the game’s features, capabilities and limitations, we reveal design insights that can be useful for researchers, designers and educators to design and evaluate games, and other purposeful HCI artefacts, for climate action.
Original languageEnglish
Title of host publicationProceedings of Foundations of Digital Games 2024
PublisherACM
Publication statusPublished - 24 May 2024
EventFoundations of Digital Games 2024 - Worcester Polytechnic Institute, Worcester, United States
Duration: 21 May 202424 May 2024

Conference

ConferenceFoundations of Digital Games 2024
Country/TerritoryUnited States
CityWorcester
Period21/05/2424/05/24

Bibliographical note

This is an author-produced version of the published paper. Uploaded in accordance with the University’s Research Publications and Open Access policy.

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