Projects per year
Abstract
Monte Carlo Tree Search (MCTS) has become a popular solution for controlling non-player characters. Its use has repeatedly been shown to be capable of creating strong game playing opponents. However, the emergent playstyle of agents using MCTS is not necessarily human-like, believable or enjoyable. AI Factory Spades, currently the top rated Spades game in the Google Play store, uses a variant of MCTS to control non-player characters. In collaboration with the developers, we collected gameplay data from 27,592 games and showed in a previous study that the playstyle of human players significantly differed from that of the non-player characters. This paper presents a method of biasing MCTS using human gameplay data to create Spades playing agents that emulate human play whilst maintaining a strong, competitive performance. The methods of player modelling and biasing MCTS presented in this study are generally applicable to digital games with discrete actions.
Original language | English |
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Publication status | Published - 19 Sep 2016 |
Event | Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference - Duration: 8 Oct 2016 → 12 Oct 2016 http://www.aiide.org/ |
Conference
Conference | Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference |
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Abbreviated title | AIIDE |
Period | 8/10/16 → 12/10/16 |
Internet address |
Profiles
Projects
- 2 Finished
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The Digital Creativity Hub
Cowling, P. I., Austin, J., Cairns, P. A., Holliman, N. S., Hook, J. D., Marsden, E., Murphy, D. T., Petrie, H., Reed, D. J., Richards, J. D., Ursu, M., Wade, A., Baier, H., Beale, G., Block, F. O., Deterding, C. S., Devlin, S., Drachen, A., Kasprowicz, R. E., Smith, D. P. & Williams, D. A. H.
1/10/15 → 30/09/22
Project: Research project (funded) › Research
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New Economic Models & Opportunities for Digital Games
Cowling, P. I., Cabras, I., Fernandes, K. J., Kudenko, D. & Devlin, S.
14/10/13 → 13/10/16
Project: Research project (funded) › Research