Projects per year
Abstract
Autonomy experience constitutes a core part of the intrinsic motivation of playing games. While research has explored how autonomy is afforded by a game’s design, little is known about the role of the social context of play. Particularly, engaging with serious games or gamified applications is often obligatory, which may thwart autonomy. To tease out contextual factors that affect autonomy, we conducted a qualitative interview study that compared gameplay experience in leisure and work contexts. We found that leisure contexts, particularly solitary play, support autonomy through a time and space shielded from outer demands, the license to (dis)engage with and configure the situation to fit one’s spontaneous interests, and a lack of social and material consequence. Thwarted autonomy occurs both in leisure and work contexts when players’ spontaneous interests mismatch socially demanded gameplay. We discuss implications for entertainment and applied gaming.
Original language | English |
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Title of host publication | CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems |
Place of Publication | New York |
Publisher | ACM |
Pages | 3931-3943 |
Number of pages | 13 |
ISBN (Electronic) | 9781450333627 |
DOIs | |
Publication status | Published - 7 May 2016 |
Publication series
Name | CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems |
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Publisher | ACM |
Keywords
- Autonomy
- Context
- Games
- Gamification
- Motivation
- Play
- Self-determination theory
- Video games
Profiles
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Christoph Sebastian Deterding
- Theatre, Film, TV and Interactive Media - Professor, Former employee
Person: Academic
Projects
- 1 Finished
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The Digital Creativity Hub
Cowling, P. I., Austin, J., Cairns, P. A., Holliman, N. S., Hook, J. D., Marsden, E., Murphy, D. T., Petrie, H., Reed, D. J., Richards, J. D., Ursu, M., Wade, A., Baier, H., Beale, G., Block, F. O., Deterding, C. S., Devlin, S., Drachen, A., Kasprowicz, R. E., Smith, D. P. & Williams, D. A. H.
1/10/15 → 30/09/22
Project: Research project (funded) › Research