Crafting interactive systems: learning from digital art practice

Robyn Taylor, Guy Peter Schofield, Jonathan David Hook, Karim Ladha, John Bowers, Peter C. Wright

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

To create digital art, skillsets from a variety of disciplines are combined to form a finished aesthetic product. An artist may engage in hybrid practice, building his/her own technologies, or may collaborate with specialized technicians to form a creative team. This workshop will bring together participants from a variety of disciplines and backgrounds, including art, music, design, and engineering to explore how the technological aspects of digital art function not merely in service to artistic considerations but rather, have creative and communicative value in their own right. We will discuss how explicit valuation of technical process in interdisciplinary design affects the experience of digital art creation, and explore how technology itself is and can be aestheticized in digital art practice. We will use these concepts to frame an investigation of how engagement with digital art practice can be used to enrich HCI.
Original languageEnglish
Title of host publicationExtended Abstracts of the ACM Conference on Human Factors in Computing Systems
PublisherACM
Pages3223-3226
ISBN (Print)978-1-4503-1952-2
DOIs
Publication statusPublished - 2013
EventACM CHI Conference on Human Factors in Computing Systems 2013 - Paris, France
Duration: 27 Apr 20132 May 2013

Conference

ConferenceACM CHI Conference on Human Factors in Computing Systems 2013
Country/TerritoryFrance
CityParis
Period27/04/132/05/13

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