Creating a Collaborative Space for Creativity Through a Pervasive User Experience

Deborah Maxwell, Chris Speed, Karl Monsen, Diego Zamora

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper explores the potential of a pervasive user experience to inspire, provoke and support creative thinking amongst participants in an intensive ideation workshop. The pervasive experience used a iPad-based virtual narrator to guide groups of participants around a physical and digital environment. It took place towards the start of a three-day workshop and the playful, self-directed nature of the experience was designed to align with subsequent workshop activities. This paper describes the user experience, presenting observations and findings through the lens of space (facilitation, augmentation and story), considering how the experience related to and supported the overall workshop aims of ideation and creative thinking. We conclude by examining some of the tensions that emerged, namely; 1) the disconnect between researcher and participant expectations, 2) the potential trade off between ‘authentic’ outputs and participant engagement, and 3) bridging the knowledge within the workshop with the world outside the workshop.
Original languageEnglish
Title of host publicationC&C '15
Subtitle of host publicationProceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
EditorsTom Mayer
Place of PublicationNew York, NY, USA
PublisherACM
Pages255-264
Number of pages10
ISBN (Print)978-1-4503-3598-0
DOIs
Publication statusPublished - 2015
EventC&C '15 SIGCHI Conference on Creativity and Cognition - Glasgow, United Kingdom
Duration: 22 Jun 201525 Jun 2015

Conference

ConferenceC&C '15 SIGCHI Conference on Creativity and Cognition
Country/TerritoryUnited Kingdom
Period22/06/1525/06/15

Keywords

  • creativity support tools, design methods, games and play, narrative, reflection on design processes, storytelling

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