By the same authors

Dead fun: uncomfortable interactions in a virtual reality game for coffins

Research output: Chapter in Book/Report/Conference proceedingConference contribution


  • James Brown
  • Kathrin Gerling
  • Patrick Dickinson
  • Ben Kirman


Publication details

Title of host publicationCHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
DatePublished - 1 Oct 2015
Number of pages6
Original languageUndefined/Unknown


Uncomfortable interactions are a common aspect of daily life, and have been explored in Human-Computer Interaction; yet little is known about uncomfortable gaming experiences. In this paper, we report on the design and preliminary evaluation of a game in which one player is invited to lie down in a coffin. Results of an exploratory user study suggest that the restricted space of the coffin along with its unsettling cultural connotation led to an engaging, thought provoking experience. By combining the previously separately explored dimensions of physical and psychological discomfort, we hope to better understand the effects that such challenges can have on player experience.

    Research areas

  • ARRAY(0x7f0661ccb3c8)

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