Abstract
Spatial audio content for headphones is often created using binaural rendering of a virtual loudspeaker array. It is important to understand the effect of this choice on the sound quality. A sensory profiling evaluation was used to assess the perceived differences between direct binaural rendering and virtual loudspeaker rendering of a single sound source with and without head tracking and using anechoic and reverberant binaural impulse responses. A subset of the Spatial Audio Quality Inventory (SAQI) was used. Listeners first selected only attributes that they felt applied to the given stimuli. Initial analysis shows that tone colour and source direction are most affected by the use of this technique, but source extent, distance, and externalisation are also affected. Further work is required to analyse the sparse attribute rating data in depth.
Original language | English |
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Title of host publication | Proc. AES Conference on Headphone Technology 2016 |
Place of Publication | Aalborg |
Number of pages | 8 |
Publication status | Published - 19 Aug 2016 |
Event | AES Conference on Headphone Technology - Aalborg, Denmark Duration: 24 Aug 2016 → 26 Aug 2016 |
Conference
Conference | AES Conference on Headphone Technology |
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Country/Territory | Denmark |
City | Aalborg |
Period | 24/08/16 → 26/08/16 |
Keywords
- binaural
- virtual auditory space
- perceptual quality