TY - GEN
T1 - Design Fiction for Mixed-Reality Performances
AU - Rostami, Asreen
AU - Rossitto, Chiara
AU - Barkhuus, Louise
AU - Hook, Jonathan David
AU - Laaksolahti, Jarmo
AU - Taylor, Robyn
AU - McMillan, Donald
AU - Spence, Jocelyn
AU - Williamson, Julie
PY - 2017/5/6
Y1 - 2017/5/6
N2 - Designing for mixed-reality performances is challenging both in terms of technology design, and in terms of understanding the interplay between technology, narration, and (the outcomes of) audience interactions. This complexity also stems from the variety of roles in the creative team often entailing technology designers, artists, directors, producers, set-designers and performers. In this multidisciplinary, one-day workshop, we seek to bring together HCI scholars, designers, artists, and curators to explore the potential provided by Design Fiction as a method to generate ideas for Mixed-Reality Performance (MRP) through various archetypes including scripts, programs, and posters. By drawing attention to novel interactive technologies, such as bio-sensors and environmental IoT, we seek to generate design fiction scenarios capturing the aesthetic and interactive potential for mixed-reality performances, as well as the challenges to gain access to audience members' data -- i.e. physiological states, daily routines, conversations, etc.
AB - Designing for mixed-reality performances is challenging both in terms of technology design, and in terms of understanding the interplay between technology, narration, and (the outcomes of) audience interactions. This complexity also stems from the variety of roles in the creative team often entailing technology designers, artists, directors, producers, set-designers and performers. In this multidisciplinary, one-day workshop, we seek to bring together HCI scholars, designers, artists, and curators to explore the potential provided by Design Fiction as a method to generate ideas for Mixed-Reality Performance (MRP) through various archetypes including scripts, programs, and posters. By drawing attention to novel interactive technologies, such as bio-sensors and environmental IoT, we seek to generate design fiction scenarios capturing the aesthetic and interactive potential for mixed-reality performances, as well as the challenges to gain access to audience members' data -- i.e. physiological states, daily routines, conversations, etc.
KW - Audience participation
KW - Bio-sensors
KW - Design Fiction
KW - Internet of things (IoT)
KW - Mixed-reality performance
UR - http://www.scopus.com/inward/record.url?scp=85019563755&partnerID=8YFLogxK
U2 - 10.1145/3027063.3027080
DO - 10.1145/3027063.3027080
M3 - Conference contribution
VL - Part F127655
SP - 498
EP - 505
BT - CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
PB - ACM
T2 - 2017 ACM CHI Conference
Y2 - 6 May 2017 through 11 May 2017
ER -