Designing a system for Online Orchestra: Computer hardware and software

Research output: Contribution to journalArticlepeer-review

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Designing a system for Online Orchestra: Computer hardware and software. / Prior, David; Reuben, Federico; Biscoe, Ian; Rofe, Michael .

In: The Journal of Music, Technology and Education, Vol. 10, No. 2-3, 01.12.2017, p. 185–196.

Research output: Contribution to journalArticlepeer-review

Harvard

Prior, D, Reuben, F, Biscoe, I & Rofe, M 2017, 'Designing a system for Online Orchestra: Computer hardware and software', The Journal of Music, Technology and Education, vol. 10, no. 2-3, pp. 185–196. https://doi.org/10.1386/jmte.10.2-3.185_1

APA

Prior, D., Reuben, F., Biscoe, I., & Rofe, M. (2017). Designing a system for Online Orchestra: Computer hardware and software. The Journal of Music, Technology and Education, 10(2-3), 185–196. https://doi.org/10.1386/jmte.10.2-3.185_1

Vancouver

Prior D, Reuben F, Biscoe I, Rofe M. Designing a system for Online Orchestra: Computer hardware and software. The Journal of Music, Technology and Education. 2017 Dec 1;10(2-3):185–196. https://doi.org/10.1386/jmte.10.2-3.185_1

Author

Prior, David ; Reuben, Federico ; Biscoe, Ian ; Rofe, Michael . / Designing a system for Online Orchestra: Computer hardware and software. In: The Journal of Music, Technology and Education. 2017 ; Vol. 10, No. 2-3. pp. 185–196.

Bibtex - Download

@article{f17cb6982ab64ff08e8df4ce201d8f67,
title = "Designing a system for Online Orchestra: Computer hardware and software",
abstract = "Online Orchestra sought in its pilot performance to enable musicians in four remote locations in Cornwall, United Kingdom, to make music together over the Internet. This article considers the processes by which computer hardware and software platforms were selected, integrated and optimized for the performance. Starting with an overview of guiding design principles, details of the computer hardware and software platforms used are provided. Audio- and video-streaming solutions are surveyed, leading to a detailed analysis of JackTrip and its deployment in the final system. The network environment in which the Online Orchestra performance took place is also considered, including specifications of each of the four venues.",
author = "David Prior and Federico Reuben and Ian Biscoe and Michael Rofe",
note = " {\textcopyright} 2017 Ingenta. Article copyright remains with the publisher, society or author(s) as specified within the article. This is an author-produced version of the published paper. Uploaded in accordance with the publisher{\textquoteright}s self-archiving policy. Further copying may not be permitted; contact the publisher for details.",
year = "2017",
month = dec,
day = "1",
doi = "10.1386/jmte.10.2-3.185_1",
language = "English",
volume = "10",
pages = "185–196",
journal = "The Journal of Music, Technology and Education",
issn = "1752-7066",
publisher = "Intellect Publishers",
number = "2-3",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - Designing a system for Online Orchestra: Computer hardware and software

AU - Prior, David

AU - Reuben, Federico

AU - Biscoe, Ian

AU - Rofe, Michael

N1 - © 2017 Ingenta. Article copyright remains with the publisher, society or author(s) as specified within the article. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details.

PY - 2017/12/1

Y1 - 2017/12/1

N2 - Online Orchestra sought in its pilot performance to enable musicians in four remote locations in Cornwall, United Kingdom, to make music together over the Internet. This article considers the processes by which computer hardware and software platforms were selected, integrated and optimized for the performance. Starting with an overview of guiding design principles, details of the computer hardware and software platforms used are provided. Audio- and video-streaming solutions are surveyed, leading to a detailed analysis of JackTrip and its deployment in the final system. The network environment in which the Online Orchestra performance took place is also considered, including specifications of each of the four venues.

AB - Online Orchestra sought in its pilot performance to enable musicians in four remote locations in Cornwall, United Kingdom, to make music together over the Internet. This article considers the processes by which computer hardware and software platforms were selected, integrated and optimized for the performance. Starting with an overview of guiding design principles, details of the computer hardware and software platforms used are provided. Audio- and video-streaming solutions are surveyed, leading to a detailed analysis of JackTrip and its deployment in the final system. The network environment in which the Online Orchestra performance took place is also considered, including specifications of each of the four venues.

U2 - 10.1386/jmte.10.2-3.185_1

DO - 10.1386/jmte.10.2-3.185_1

M3 - Article

VL - 10

SP - 185

EP - 196

JO - The Journal of Music, Technology and Education

JF - The Journal of Music, Technology and Education

SN - 1752-7066

IS - 2-3

ER -