DESIGNING HARD REAL-TIME SYSTEMS

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Abstract

This paper presents a systems life cycle and a structured design method which are tailored towards the construction of real-time systems in general, and hard real-time systems in particular. The standard systems life cycle is modified to take into account the expression and satisfaction of non-functional requirements. The HOOD design method is extended to support abstractions which explicitly cater for the characteristics and properties of hard real-time systems. The new method is called HRT-HOOD (Hard Real-time HOOD).

Original languageEnglish
Pages (from-to)116-127
Number of pages12
JournalLecture Notes in Computer Science
Volume603
Publication statusPublished - 1992

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