Abstract
This paper presents a systems life cycle and a structured design method which are tailored towards the construction of real-time systems in general, and hard real-time systems in particular. The standard systems life cycle is modified to take into account the expression and satisfaction of non-functional requirements. The HOOD design method is extended to support abstractions which explicitly cater for the characteristics and properties of hard real-time systems. The new method is called HRT-HOOD (Hard Real-time HOOD).
Original language | English |
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Pages (from-to) | 116-127 |
Number of pages | 12 |
Journal | Lecture Notes in Computer Science |
Volume | 603 |
Publication status | Published - 1992 |