Developing a serious game to evaluate and train group decision making skills

Conor Linehan, Shaun Lawson, Mark Doughty, Ben Kirman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The current paper describes the building of a serious game designed to teach group decision making skills to a unique audience; people who co-ordinate responses to real-world emergencies such as floods, fires, volcanoes and chemical spills. Eighteen participants were recruited and videotaped while playing a paper prototype of the game. Players? actions within the game were analysed in terms of whether the challenges that are present in real world decision-making environments are also present in the game-world decision making environment. It appears that the defining characteristics of group decision making behaviour, especially the mistakes, are evident in groups that play our game. In addition, the round-based game structure allows a tutor the opportunity to deliver in-depth qualitative feedback without interrupting game play. Thus, the game design should prove to be a valid environment in which to train, practice and evaluate the decision making behaviour of groups and function as a valuable and engaging part of a group decision making skills training course.
Original languageEnglish
Title of host publicationProceedings of ACM Academic MindTrek Conference
Pages106-113
Number of pages8
Publication statusPublished - 1 Sept 2009

Keywords

  • ARRAY(0x7f06618ec650)

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