By the same authors

Emotion in Video Game Soundtracking

Research output: Book/ReportBook

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Publication details

DatePublished - 21 Mar 2018
Number of pages180
PublisherSpringer
Place of PublicationNew York
Edition1
Original languageEnglish
ISBN (Electronic)9783319722726
ISBN (Print)9783319722719

Publication series

NameInternational Series on Computer Entertainment and Media Technology
PublisherSpringer
ISSN (Print)2364-947X

Abstract

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

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