Projects per year
Abstract
Room-scale Virtual Reality (VR) presents sound designers with new challenges to tell stories with audio in games with player-driven narratives. These challenges arise from the player moving in and interacting with the virtual environment. The paper performs a small scoping review of VR/non-VR games and associated literature to identify issues and solutions to the placement of speech-based audio using practice-based research methods. The review leads to the proposition of design guidelines and strategies for their implementation. The paper advocates that each instance of speech-based audio should be short, interactive, and complemented by non-speech audio. Furthermore, each instance’s spatial, interactive, visual, aural, and narrative representation should be considered in combination. The paper also suggests that 3D-binaural audio informed by physics can aid storytelling and make virtual environments player-responsive.
Original language | English |
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Title of host publication | AES 2022 International Audio for Virtual and Augmented Reality Conference (August 2022) |
Publisher | Audio Engineering Society |
Number of pages | 9 |
Publication status | Published - 15 Aug 2022 |
Event | Audio Engineering Society Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference - DigiPen Institute of Technology, Redmond, United States Duration: 15 Aug 2022 → 17 Aug 2022 https://aes2.org/contributions/avar-2022/ |
Conference
Conference | Audio Engineering Society Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference |
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Abbreviated title | AVAR 2022 |
Country/Territory | United States |
City | Redmond |
Period | 15/08/22 → 17/08/22 |
Internet address |
Keywords
- audio
- VR
Projects
- 2 Finished
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SuperCharging Audio StoryTelling
Murphy, D. T. (Principal investigator)
1/03/20 → 30/09/23
Project: Research project (funded) › Research
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XR stories
Murphy, D. T. (Principal investigator), Higson, A. D. (Co-investigator) & Ursu, M. (Co-investigator)
8/10/18 → 31/03/24
Project: Research project (funded) › Research
Datasets
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Video Examples from: Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods
Popp, C. (Creator) & Murphy, D. T. (Creator), Zenodo, 27 Apr 2022
Dataset