Abstract
Room-scale Virtual Reality (VR) presents sound designers with new challenges to tell stories with audio in games with player-driven narratives. These challenges arise from the player moving in and interacting with the virtual environment. The paper performs a small scoping review of VR/non-VR games and associated literature to identify issues and solutions to the placement of speech-based audio using practice-based research methods. The review leads to the proposition of design guidelines and strategies for their implementation. The paper advocates that each instance of speech-based audio should be short, interactive, and complemented by non-speech audio. Furthermore, each instance’s spatial, interactive, visual, aural, and narrative representation should be considered in combination. The paper also suggests that 3D-binaural audio informed by physics can aid storytelling and make virtual environments player-responsive.
| Original language | English |
|---|---|
| Title of host publication | AES 2022 International Audio for Virtual and Augmented Reality Conference (August 2022) |
| Publisher | Audio Engineering Society |
| Number of pages | 9 |
| Publication status | Published - 15 Aug 2022 |
| Event | Audio Engineering Society Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference - DigiPen Institute of Technology, Redmond, United States Duration: 15 Aug 2022 → 17 Aug 2022 https://aes2.org/contributions/avar-2022/ |
Publication series
| Name | . |
|---|---|
| ISSN (Print) | 1549-4950 |
| ISSN (Electronic) | 1549-4950 |
Conference
| Conference | Audio Engineering Society Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference |
|---|---|
| Abbreviated title | AVAR 2022 |
| Country/Territory | United States |
| City | Redmond |
| Period | 15/08/22 → 17/08/22 |
| Internet address |
Keywords
- audio
- VR
Projects
- 2 Finished
-
SuperCharging Audio StoryTelling
MURPHY, D. T. (Principal investigator)
1/03/20 → 30/09/23
Project: Research project (funded) › Research
-
XR stories
MURPHY, D. T. (Principal investigator), HIGSON, A. D. (Co-investigator) & URSU, M. (Co-investigator)
8/10/18 → 31/03/24
Project: Research project (funded) › Research
Datasets
-
Video Examples from: Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods
Popp, C. (Creator) & Murphy, D. T. (Creator), Zenodo, 27 Apr 2022
Dataset
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