TY - JOUR
T1 - Exploring consumers' motivations to engage in innovation through co-creation activities
AU - Roberts, Deborah
AU - Hughes, Mathew
AU - Kertbo, Kia
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Purpose: This paper aims to explore what factors motivate consumers to engage in co-creation innovation activities. The authors propose that motivations differ across types of activities, whether working independently, as part of a community or directly with the firm. They offer theoretical explanations as to why this might be the case. Design/methodology/approach: Adopting an exploratory research design, the study consists of a series of online interviews with participants in the gaming and video games industry. Findings: Motivations appear to differ across types of co-creation efforts. Innovating independently of the firm appears to be driven by egocentric motives; innovating as part of a community appears to be driven by altruistic motives; and innovating directly in collaboration with the firm appears to be driven by opportunity- (or goal-)related motives. Practical implications: Understanding the factors that motivate consumers to engage in co-creation activities enables firms to strategically manage their co-creation relationships and innovation processes. Originality/value: The study shows that although motivations diverge across types of co-creation activities, a set of common motivators exist that underpin engagement regardless of the form of co-creation. However, these overarching motivators differ in how they can be successfully used towards co-creation. The study draws on theories of extrinsic and intrinsic motivation, tension-reducing, self-efficacy and expectancy theories, to explain why differences persist. This enables researchers to consider how value might be optimised across varying forms of co-creation, and build better studies into the management and performance implications of consumer value co-creation.
AB - Purpose: This paper aims to explore what factors motivate consumers to engage in co-creation innovation activities. The authors propose that motivations differ across types of activities, whether working independently, as part of a community or directly with the firm. They offer theoretical explanations as to why this might be the case. Design/methodology/approach: Adopting an exploratory research design, the study consists of a series of online interviews with participants in the gaming and video games industry. Findings: Motivations appear to differ across types of co-creation efforts. Innovating independently of the firm appears to be driven by egocentric motives; innovating as part of a community appears to be driven by altruistic motives; and innovating directly in collaboration with the firm appears to be driven by opportunity- (or goal-)related motives. Practical implications: Understanding the factors that motivate consumers to engage in co-creation activities enables firms to strategically manage their co-creation relationships and innovation processes. Originality/value: The study shows that although motivations diverge across types of co-creation activities, a set of common motivators exist that underpin engagement regardless of the form of co-creation. However, these overarching motivators differ in how they can be successfully used towards co-creation. The study draws on theories of extrinsic and intrinsic motivation, tension-reducing, self-efficacy and expectancy theories, to explain why differences persist. This enables researchers to consider how value might be optimised across varying forms of co-creation, and build better studies into the management and performance implications of consumer value co-creation.
KW - Consumers
KW - Innovation
KW - Motivation theory
KW - Social exchange theory
KW - Value co-creation
UR - http://www.scopus.com/inward/record.url?scp=84897463664&partnerID=8YFLogxK
U2 - 10.1108/EJM-12-2010-0637
DO - 10.1108/EJM-12-2010-0637
M3 - Article
AN - SCOPUS:84897463664
SN - 0309-0566
VL - 48
SP - 147
EP - 169
JO - European Journal of Marketing
JF - European Journal of Marketing
IS - 1
ER -