Abstract
This study identifies and explores the common themes of ?playful misconduct? in online games. We define playful misconduct as an activity where players deliberately push the boundaries of socially acceptable behaviour for the sake of amusement. This can be through challenging accepted social norms, or by misusing the rules or structure of a game for playful means. We show real examples of this behaviour in popular online games and identify the grey area between harmony and abuse in which this style of play exists.
Original language | English |
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Title of host publication | 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.) |
Publication status | Published - 1 Sept 2009 |
Bibliographical note
This study identifies and explores the common themes of ?playful misconduct? in online games. We define playful misconduct as an activity where players deliberately push the boundaries of socially acceptable behaviour for the sake of amusement. This can be through challenging accepted social norms, or by misusing the rules or structure of a game for playful means. We show real examples of this behaviour in popular online games and identify the grey area between harmony and abuse in which this style of play exists.Keywords
- ARRAY(0x7f06618ec680)