By the same authors

Facts, Interactivity and Videotape: Exploring the Design Space of Data in Interactive Video Storytelling

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Full text download(s)

Published copy (DOI)

Author(s)

Department/unit(s)

Publication details

Title of host publicationTVX 2018 - Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video
DateAccepted/In press - 27 Apr 2018
DatePublished (current) - 25 Jun 2018
Pages43-55
Number of pages13
PublisherAssociation for Computing Machinery (ACM)
Original languageEnglish
ISBN (Electronic)9781450351157
ISBN (Print)978-1-4503-5115-7/18/06

Abstract

We live in a society that is increasingly data rich, with an unprecedented amount of information being captured, stored and analysed about our lives and the people we share them with. We explore the relationship between this new data and emergent forms of interactive video storytelling. In particular we ask: i) how can interactive video storytelling techniques be employed to provide accessible, informative and pleasurable ways for people to engage with data; and ii) how can data be used by the creators of interactive video stories to meet expressive goals and support new forms of experience? We present an analysis of 43 interactive videos that use data in a noteworthy fashion. This analysis reveals a design space comprising key techniques for telling engaging interactive video stories with and about data. To conclude, we discuss challenges relating to the production and consumption of such content and make recommendations for future research.

Bibliographical note

© 2018. The Authors.

    Research areas

  • Data, Interactive documentary, Interactive video, Narrative visualization, Object-based media, Perspective media

Discover related content

Find related publications, people, projects, datasets and more using interactive charts.

View graph of relations