Finite difference room acoustic modelling on a general purpose graphics processing unit

Alex Southern*, Damian Murphy, Guilherme Campos, Paulo Dias

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Detailed and convincing walkthrough auralizations of virtual rooms requires much processing capability. One method of reducing this requirement is to pre-calculate a data-set of room impulse responses (RIR) at locations throughout the space. Processing resources may then focus on RIR interpolation and convolution using the dataset as the virtual listening position changes in real-time. Recent work identified the suitability of wave-based models over traditional ray-based approaches for walkthrough auralization. Despite the computational saving of wave-based methods to generate the RIR dataset, processing times are still long. This paper presents a wave-based implementation for execution on a general purpose graphics processing unit. Results validate the approach and show that parallelisation provides a notable acceleration.

Original languageEnglish
Title of host publication128th Audio Engineering Society Convention 2010
Pages1393-1403
Number of pages11
Publication statusPublished - 2010
Event128th Audio Engineering Society Convention 2010 - London, United Kingdom
Duration: 22 May 201025 May 2010

Publication series

Name128th Audio Engineering Society Convention 2010
Volume3

Conference

Conference128th Audio Engineering Society Convention 2010
Country/TerritoryUnited Kingdom
CityLondon
Period22/05/1025/05/10

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