First person vs. Third person perspective in digital games: Do player preferences affect immersion?

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Published copy (DOI)

Author(s)

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Publication details

Title of host publicationCHI '15
DatePublished - 18 Apr 2015
Pages145-148
Number of pages4
PublisherAssociation for Computing Machinery (ACM)
Original languageEnglish
ISBN (Print)9781450331456

Abstract

Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives.

    Research areas

  • Camera point of view, Digital games, Immersion, Player experience, Player perspective

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