First person vs. Third person perspective in digital games: Do player preferences affect immersion?

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives.

Original languageEnglish
Title of host publicationCHI '15
Subtitle of host publicationProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
PublisherACM
Pages145-148
Number of pages4
ISBN (Print)9781450331456
DOIs
Publication statusPublished - 18 Apr 2015
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015 - Seoul, Korea, Republic of
Duration: 18 Apr 201523 Apr 2015

Conference

Conference33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015
Country/TerritoryKorea, Republic of
CitySeoul
Period18/04/1523/04/15

Keywords

  • Camera point of view
  • Digital games
  • Immersion
  • Player experience
  • Player perspective

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