Abstract
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives.
Original language | English |
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Title of host publication | CHI '15 |
Subtitle of host publication | Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems |
Publisher | ACM |
Pages | 145-148 |
Number of pages | 4 |
ISBN (Print) | 9781450331456 |
DOIs | |
Publication status | Published - 18 Apr 2015 |
Event | 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015 - Seoul, Korea, Republic of Duration: 18 Apr 2015 → 23 Apr 2015 |
Conference
Conference | 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015 |
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Country/Territory | Korea, Republic of |
City | Seoul |
Period | 18/04/15 → 23/04/15 |
Keywords
- Camera point of view
- Digital games
- Immersion
- Player experience
- Player perspective
Profiles
Datasets
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Alena Denisova: PhD 2, Perspectives
Denisova, A. (Creator) & Cairns, P. A. (Creator), University of York, Apr 2017
DOI: 10.15124/92d87d3b-536f-4914-847c-07e459f572fa
Dataset