Gameplay: Map or Frame?

Research output: Contribution to conferencePaperpeer-review

Abstract

From the social sciences to biology and physics, gamified systems and games are increasingly being used as “petri dishes” for observing human behavior in presumably perfectly controlled (digital) environments. This practice rests on the assumption that in-game behavior maps onto out-of-game behavior. This paper argues that methodological research is needed to establish when and why game behavior maps (and when not), and that such research in addition provides insight into a crucial aspect of interacting with computers: the impact of usage frames and modes.
Original languageEnglish
Pages1-3
Number of pages3
Publication statusPublished - 2016
EventCFP: Games as HCI Method Workshop @ CHI 2016 - San Jose, United States
Duration: 15 Jan 201615 Jan 2016

Conference

ConferenceCFP: Games as HCI Method Workshop @ CHI 2016
Country/TerritoryUnited States
CitySan Jose
Period15/01/1615/01/16

Cite this